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GeForce 9800 GTX+ vs Radeon HD 3870 1GB

Intro

The GeForce 9800 GTX+ comes with a core clock speed of 738 MHz and a GDDR3 memory frequency of 1100 MHz. It also uses a 256-bit bus, and uses a 55 nm design. It is made up of 128 SPUs, 64 TAUs, and 16 ROPs.

Compare those specs to the Radeon HD 3870 1GB, which has a clock frequency of 775 MHz and a GDDR4 memory frequency of 1125 MHz. It also makes use of a 256-bit memory bus, and uses a 55 nm design. It is comprised of 320(64x5) SPUs, 16 Texture Address Units, and 16 ROPs.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 1GB 106 Watts
GeForce 9800 GTX+ 145 Watts
Difference: 39 Watts (37%)

Memory Bandwidth

The Radeon HD 3870 1GB, in theory, should be a little bit faster than the GeForce 9800 GTX+ overall. (explain)

Radeon HD 3870 1GB 72000 MB/sec
GeForce 9800 GTX+ 70400 MB/sec
Difference: 1600 (2%)

Texel Rate

The GeForce 9800 GTX+ should be quite a bit (more or less 281%) more effective at AF than the Radeon HD 3870 1GB. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
Radeon HD 3870 1GB 12400 Mtexels/sec
Difference: 34832 (281%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon HD 3870 1GB is a better choice, though not by far. (explain)

Radeon HD 3870 1GB 12400 Mpixels/sec
GeForce 9800 GTX+ 11808 Mpixels/sec
Difference: 592 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GTX+

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GTX+ Radeon HD 3870 1GB
Manufacturer nVidia ATi
Year July 2008 Nov 19, 2007
Code Name G92b RV670 XT
Fab Process 55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16/AGP 8x
Memory 512 MB 1024 MB
Core Speed 738 MHz 775 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 1125 MHz
Unified Shaders 128 320(64x5)
Texture Mapping Units 64 16
Render Output Units 16 16
Bus Type GDDR3 GDDR4
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 145 watts 106 watts
Shader Model 4.0 4.1
Bandwidth 70400 MB/sec 72000 MB/sec
Texel Rate 47232 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 12400 Mpixels/sec

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in megabytes per second) that can be moved past the external memory interface in one second. It is calculated by multiplying the bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

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