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GeForce GTX 295 vs Radeon RX 550

Intro

The GeForce GTX 295 comes with a core clock frequency of 576 MHz and a GDDR3 memory frequency of 999 MHz. It also makes use of a 448-bit memory bus, and uses a 55 nm design. It is made up of 240 SPUs, 80 TAUs, and 28 ROPs.

Compare those specifications to the Radeon RX 550, which comes with core speeds of 1100 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 512 SPUs along with 32 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 295 289 Watts
Difference: 239 Watts (478%)

Memory Bandwidth

In theory, the GeForce GTX 295 should be a lot faster than the Radeon RX 550 overall. (explain)

GeForce GTX 295 223776 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 109088 (95%)

Texel Rate

The GeForce GTX 295 will be much (more or less 162%) better at AF than the Radeon RX 550. (explain)

GeForce GTX 295 92160 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 56960 (162%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 295 is the winner, and very much so. (explain)

GeForce GTX 295 32256 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 14656 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 295 Radeon RX 550
Manufacturer nVidia AMD
Year January 8, 2009 April 2017
Code Name G200b Polaris 12
Memory 896 MB (x2) 2048 MB
Core Speed 576 MHz (x2) 1100 MHz
Memory Speed 1998 MHz (x2) 7000 MHz
Power (Max TDP) 289 watts 50 watts
Bandwidth 223776 MB/sec 114688 MB/sec
Texel Rate 92160 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 32256 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 240 (x2) 512
Texture Mapping Units 80 (x2) 32
Render Output Units 28 (x2) 16
Bus Type GDDR3 GDDR5
Bus Width 448-bit (x2) 128-bit
Fab Process 55 nm 14 nm
Transistors 1400 million 2200 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It is worked out by multiplying the card's bus width by the speed of its memory. In the case of DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 295

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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