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GeForce GTX 560 Ti vs Radeon RX 550

Intro

The GeForce GTX 560 Ti uses a 40 nm design. nVidia has clocked the core speed at 822 MHz. The GDDR5 RAM works at a frequency of 1002 MHz on this specific model. It features 384 SPUs along with 64 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the Radeon RX 550, which comes with a GPU core clock speed of 1100 MHz, and 2048 MB of GDDR5 RAM set to run at 1750 MHz through a 128-bit bus. It also is comprised of 512 Stream Processors, 32 TAUs, and 16 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 550 3507 points
GeForce GTX 560 Ti 3466 points
Difference: 41 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 120 Watts (240%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti should be 12% faster than the Radeon RX 550 in general, due to its greater data rate. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 13568 (12%)

Texel Rate

The GeForce GTX 560 Ti is a lot (approximately 49%) faster with regards to anisotropic filtering than the Radeon RX 550. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 17408 (49%)

Pixel Rate

The GeForce GTX 560 Ti is quite a bit (about 49%) better at FSAA than the Radeon RX 550, and also will be able to handle higher resolutions while still performing well. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 8704 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon RX 550
Manufacturer nVidia AMD
Year January 2011 April 2017
Code Name GF114 Polaris 12
Memory 1024 MB 2048 MB
Core Speed 822 MHz 1100 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 170 watts 50 watts
Bandwidth 128256 MB/sec 114688 MB/sec
Texel Rate 52608 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 384 512
Texture Mapping Units 64 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 2200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in MB per second) that can be transferred across the external memory interface in one second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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