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GeForce GTX 560 Ti vs Radeon RX 550

Intro

The GeForce GTX 560 Ti comes with a core clock speed of 822 MHz and a GDDR5 memory speed of 1002 MHz. It also makes use of a 256-bit bus, and makes use of a 40 nm design. It is made up of 384 SPUs, 64 TAUs, and 32 Raster Operation Units.

Compare those specs to the Radeon RX 550, which makes use of a 14 nm design. AMD has clocked the core frequency at 1100 MHz. The GDDR5 memory works at a frequency of 1750 MHz on this specific model. It features 512 SPUs along with 32 TAUs and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 550 3507 points
GeForce GTX 560 Ti 3466 points
Difference: 41 (1%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 560 Ti 170 Watts
Difference: 120 Watts (240%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 560 Ti will be 12% quicker than the Radeon RX 550 overall, due to its greater bandwidth. (explain)

GeForce GTX 560 Ti 128256 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 13568 (12%)

Texel Rate

The GeForce GTX 560 Ti should be much (more or less 49%) more effective at anisotropic filtering than the Radeon RX 550. (explain)

GeForce GTX 560 Ti 52608 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 17408 (49%)

Pixel Rate

The GeForce GTX 560 Ti is much (more or less 49%) more effective at full screen anti-aliasing than the Radeon RX 550, and capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 560 Ti 26304 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 8704 (49%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti Radeon RX 550
Manufacturer nVidia AMD
Year January 2011 April 2017
Code Name GF114 Polaris 12
Memory 1024 MB 2048 MB
Core Speed 822 MHz 1100 MHz
Memory Speed 4008 MHz 7000 MHz
Power (Max TDP) 170 watts 50 watts
Bandwidth 128256 MB/sec 114688 MB/sec
Texel Rate 52608 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 26304 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 384 512
Texture Mapping Units 64 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 2200 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transferred over the external memory interface in one second. It is worked out by multiplying the bus width by the speed of its memory. In the case of DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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