Compare any two graphics cards:
Radeon HD 6570 (OEM) 1GB vs Radeon RX 550
IntroThe Radeon HD 6570 (OEM) 1GB uses a 40 nm design. AMD has clocked the core speed at 650 MHz. The GDDR3 RAM is set to run at a speed of 900 MHz on this particular model. It features 480 SPUs along with 24 Texture Address Units and 8 ROPs.Compare those specifications to the Radeon RX 550, which makes use of a 14 nm design. AMD has set the core frequency at 1100 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this card. It features 512 SPUs as well as 32 TAUs and 16 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.Memory BandwidthPerformance-wise, the Radeon RX 550 should theoretically be a lot better than the Radeon HD 6570 (OEM) 1GB overall. (explain)
Texel RateThe Radeon RX 550 should be a lot (more or less 126%) faster with regards to anisotropic filtering than the Radeon HD 6570 (OEM) 1GB. (explain)
Pixel RateThe Radeon RX 550 should be quite a bit (about 238%) more effective at AA than the Radeon HD 6570 (OEM) 1GB, and will be able to handle higher screen resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in MB per second) that can be moved across the external memory interface in one second. It is calculated by multiplying the interface width by its memory speed. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second. Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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