Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 560 vs Radeon RX 550

Intro

The GeForce GTX 560 uses a 40 nm design. nVidia has set the core speed at 810 MHz. The GDDR5 memory is set to run at a speed of 1001 MHz on this particular model. It features 336 SPUs along with 56 Texture Address Units and 32 ROPs.

Compare those specs to the Radeon RX 550, which makes use of a 14 nm design. AMD has clocked the core frequency at 1100 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this card. It features 512 SPUs along with 32 Texture Address Units and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 550 3507 points
GeForce GTX 560 3030 points
Difference: 477 (16%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 560 150 Watts
Difference: 100 Watts (200%)

Memory Bandwidth

Performance-wise, the GeForce GTX 560 should in theory be a bit superior to the Radeon RX 550 in general. (explain)

GeForce GTX 560 128128 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 13440 (12%)

Texel Rate

The GeForce GTX 560 should be quite a bit (more or less 29%) more effective at AF than the Radeon RX 550. (explain)

GeForce GTX 560 45360 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 10160 (29%)

Pixel Rate

The GeForce GTX 560 should be quite a bit (about 47%) more effective at AA than the Radeon RX 550, and will be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 560 25920 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 8320 (47%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 560 Radeon RX 550
Manufacturer nVidia AMD
Year May 2011 April 2017
Code Name GF114 Polaris 12
Memory 1024 MB 2048 MB
Core Speed 810 MHz 1100 MHz
Memory Speed 4004 MHz 7000 MHz
Power (Max TDP) 150 watts 50 watts
Bandwidth 128128 MB/sec 114688 MB/sec
Texel Rate 45360 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 25920 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 336 512
Texture Mapping Units 56 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 256-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1950 million 2200 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be moved over the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed per second. This is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 560

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield