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GeForce GTX 960 vs Radeon RX 550

Intro

The GeForce GTX 960 comes with core speeds of 1127 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 1024 SPUs as well as 64 TAUs and 32 Rasterization Operator Units.

Compare those specifications to the Radeon RX 550, which comes with a clock speed of 1100 MHz and a GDDR5 memory speed of 1750 MHz. It also makes use of a 128-bit bus, and uses a 14 nm design. It features 512 SPUs, 32 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 960 7627 points
Radeon RX 550 3507 points
Difference: 4120 (117%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 960 120 Watts
Difference: 70 Watts (140%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 550 should be 2% faster than the GeForce GTX 960 in general, due to its greater bandwidth. (explain)

Radeon RX 550 114688 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 2688 (2%)

Texel Rate

The GeForce GTX 960 should be a lot (approximately 105%) faster with regards to texture filtering than the Radeon RX 550. (explain)

GeForce GTX 960 72128 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 36928 (105%)

Pixel Rate

If using a high screen resolution is important to you, then the GeForce GTX 960 is a better choice, by a large margin. (explain)

GeForce GTX 960 36064 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 18464 (105%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 960

Amazon.com

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Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 960 Radeon RX 550
Manufacturer nVidia AMD
Year January 2015 April 2017
Code Name GM206 Polaris 12
Memory 2048 MB 2048 MB
Core Speed 1127 MHz 1100 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 120 watts 50 watts
Bandwidth 112000 MB/sec 114688 MB/sec
Texel Rate 72128 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 36064 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 1024 512
Texture Mapping Units 64 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card could possibly record to the local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 960

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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