Compare any two graphics cards:
Radeon R7 360 vs Radeon RX 550
IntroThe Radeon R7 360 comes with a clock frequency of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also makes use of a 128-bit memory bus, and uses a 28 nm design. It is comprised of 768 SPUs, 48 Texture Address Units, and 16 ROPs.Compare all of that to the Radeon RX 550, which features a clock speed of 1100 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 14 nm design. It is comprised of 512 SPUs, 32 TAUs, and 16 Raster Operation Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthPerformance-wise, the Radeon RX 550 should theoretically be just a bit better than the Radeon R7 360 overall. (explain)
Texel RateThe Radeon R7 360 will be a lot (about 43%) better at anisotropic filtering than the Radeon RX 550. (explain)
Pixel RateThe Radeon RX 550 is a bit (more or less 5%) better at AA than the Radeon R7 360, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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