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GeForce GTX 950 vs Radeon RX 550

Intro

The GeForce GTX 950 comes with core clock speeds of 1024 MHz on the GPU, and 1652 MHz on the 2048 MB of GDDR5 RAM. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon RX 550, which features core speeds of 1100 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 512 SPUs along with 32 Texture Address Units and 16 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 950 6536 points
Radeon RX 550 3507 points
Difference: 3029 (86%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
GeForce GTX 950 90 Watts
Difference: 40 Watts (80%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 550 will be 8% faster than the GeForce GTX 950 in general, because of its greater bandwidth. (explain)

Radeon RX 550 114688 MB/sec
GeForce GTX 950 105728 MB/sec
Difference: 8960 (8%)

Texel Rate

The GeForce GTX 950 should be a lot (about 40%) more effective at AF than the Radeon RX 550. (explain)

GeForce GTX 950 49152 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 13952 (40%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 950 is the winner, by a large margin. (explain)

GeForce GTX 950 32768 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 15168 (86%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 950

Amazon.com

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Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 950 Radeon RX 550
Manufacturer nVidia AMD
Year August 2015 April 2017
Code Name GM206 Polaris 12
Memory 2048 MB 2048 MB
Core Speed 1024 MHz 1100 MHz
Memory Speed 6608 MHz 7000 MHz
Power (Max TDP) 90 watts 50 watts
Bandwidth 105728 MB/sec 114688 MB/sec
Texel Rate 49152 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 32768 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 768 512
Texture Mapping Units 48 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 28 nm 14 nm
Transistors 2940 million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be moved past the external memory interface in a second. It is worked out by multiplying the interface width by its memory speed. In the case of DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

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GeForce GTX 950

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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