Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

Geforce GTX 1080 Ti vs Radeon RX 550

Intro

The Geforce GTX 1080 Ti has a GPU core clock speed of 1480 MHz, and the 11264 MB of GDDR5X RAM is set to run at 1376 MHz through a 352-bit bus. It also features 3584 SPUs, 224 Texture Address Units, and 88 ROPs.

Compare those specifications to the Radeon RX 550, which comes with a core clock speed of 1100 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit bus, and uses a 14 nm design. It features 512 SPUs, 32 Texture Address Units, and 16 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Radeon RX 550 3507 points
Difference: 24122 (688%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 550 50 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 200 Watts (400%)

Memory Bandwidth

Theoretically speaking, the Geforce GTX 1080 Ti should perform a lot faster than the Radeon RX 550 overall. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
Radeon RX 550 114688 MB/sec
Difference: 380928 (332%)

Texel Rate

The Geforce GTX 1080 Ti is a lot (more or less 842%) faster with regards to texture filtering than the Radeon RX 550. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon RX 550 35200 Mtexels/sec
Difference: 296320 (842%)

Pixel Rate

If running with a high screen resolution is important to you, then the Geforce GTX 1080 Ti is superior to the Radeon RX 550, and very much so. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon RX 550 17600 Mpixels/sec
Difference: 112640 (640%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 1080 Ti Radeon RX 550
Manufacturer nVidia AMD
Year March 2017 April 2017
Code Name GP102 Polaris 12
Memory 11264 MB 2048 MB
Core Speed 1480 MHz 1100 MHz
Memory Speed 11008 MHz 7000 MHz
Power (Max TDP) 250 watts 50 watts
Bandwidth 495616 MB/sec 114688 MB/sec
Texel Rate 331520 Mtexels/sec 35200 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 17600 Mpixels/sec
Unified Shaders 3584 512
Texture Mapping Units 224 32
Render Output Units 88 16
Bus Type GDDR5X GDDR5
Bus Width 352-bit 128-bit
Fab Process 16 nm 14 nm
Transistors 12000 million 2200 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (measured in megabytes per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If it uses DDR RAM, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels the video card can possibly record to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon RX 550

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield