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GeForce GTX 470 vs Radeon RX 580

Intro

The GeForce GTX 470 features core clock speeds of 607 MHz on the GPU, and 837 MHz on the 1280 MB of GDDR5 RAM. It features 448 SPUs along with 56 Texture Address Units and 40 Rasterization Operator Units.

Compare those specs to the Radeon RX 580, which comes with a core clock speed of 1257 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 256-bit bus, and uses a 14 nm design. It features 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 470 2937 points
Difference: 10693 (364%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
GeForce GTX 470 215 Watts
Difference: 30 Watts (16%)

Memory Bandwidth

In theory, the Radeon RX 580 should be 96% quicker than the GeForce GTX 470 overall, due to its higher bandwidth. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 128224 (96%)

Texel Rate

The Radeon RX 580 is much (approximately 433%) better at AF than the GeForce GTX 470. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 147016 (433%)

Pixel Rate

If running with a high resolution is important to you, then the Radeon RX 580 is superior to the GeForce GTX 470, by far. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 15944 (66%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon RX 580
Manufacturer nVidia AMD
Year March 2010 April 2017
Code Name GF100 Polaris 20
Memory 1280 MB 8192 MB
Core Speed 607 MHz 1257 MHz
Memory Speed 3348 MHz 8000 MHz
Power (Max TDP) 215 watts 185 watts
Bandwidth 133920 MB/sec 262144 MB/sec
Texel Rate 33992 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 448 2304
Texture Mapping Units 56 144
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of data (measured in megabytes per second) that can be moved across the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 470

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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