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GeForce GTX 470 vs Radeon RX 580

Intro

The GeForce GTX 470 uses a 40 nm design. nVidia has set the core frequency at 607 MHz. The GDDR5 RAM works at a frequency of 837 MHz on this particular model. It features 448 SPUs as well as 56 TAUs and 40 Rasterization Operator Units.

Compare all of that to the Radeon RX 580, which has a GPU core clock speed of 1257 MHz, and 8192 MB of GDDR5 RAM set to run at 2000 MHz through a 256-bit bus. It also features 2304 SPUs, 144 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 470 2937 points
Difference: 10693 (364%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
GeForce GTX 470 215 Watts
Difference: 30 Watts (16%)

Memory Bandwidth

The Radeon RX 580 should theoretically be a lot faster than the GeForce GTX 470 in general. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 470 133920 MB/sec
Difference: 128224 (96%)

Texel Rate

The Radeon RX 580 is a lot (approximately 433%) more effective at anisotropic filtering than the GeForce GTX 470. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 470 33992 Mtexels/sec
Difference: 147016 (433%)

Pixel Rate

The Radeon RX 580 is quite a bit (approximately 66%) faster with regards to full screen anti-aliasing than the GeForce GTX 470, and will be capable of handling higher resolutions while still performing well. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX 470 24280 Mpixels/sec
Difference: 15944 (66%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 470

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 470 Radeon RX 580
Manufacturer nVidia AMD
Year March 2010 April 2017
Code Name GF100 Polaris 20
Memory 1280 MB 8192 MB
Core Speed 607 MHz 1257 MHz
Memory Speed 3348 MHz 8000 MHz
Power (Max TDP) 215 watts 185 watts
Bandwidth 133920 MB/sec 262144 MB/sec
Texel Rate 33992 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 24280 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 448 2304
Texture Mapping Units 56 144
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, it must be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed in one second. This is worked out by multiplying the total texture units by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of colour ROPs by the the core clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 470

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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