Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 480 vs Radeon RX 580

Intro

The GeForce GTX 480 uses a 40 nm design. nVidia has clocked the core frequency at 700 MHz. The GDDR5 RAM is set to run at a frequency of 924 MHz on this specific card. It features 480 SPUs as well as 60 TAUs and 48 Rasterization Operator Units.

Compare all that to the Radeon RX 580, which features a core clock frequency of 1257 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 256-bit bus, and makes use of a 14 nm design. It is comprised of 2304 SPUs, 144 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 480 3650 points
Difference: 9980 (273%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
GeForce GTX 480 250 Watts
Difference: 65 Watts (35%)

Memory Bandwidth

Theoretically, the Radeon RX 580 should be much faster than the GeForce GTX 480 in general. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 480 177408 MB/sec
Difference: 84736 (48%)

Texel Rate

The Radeon RX 580 will be a lot (approximately 331%) better at AF than the GeForce GTX 480. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 480 42000 Mtexels/sec
Difference: 139008 (331%)

Pixel Rate

The Radeon RX 580 will be just a bit (approximately 20%) faster with regards to FSAA than the GeForce GTX 480, and will be capable of handling higher resolutions more effectively. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX 480 33600 Mpixels/sec
Difference: 6624 (20%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 480 Radeon RX 580
Manufacturer nVidia AMD
Year March 2010 April 2017
Code Name GF100 Polaris 20
Memory 1536 MB 8192 MB
Core Speed 700 MHz 1257 MHz
Memory Speed 3696 MHz 8000 MHz
Power (Max TDP) 250 watts 185 watts
Bandwidth 177408 MB/sec 262144 MB/sec
Texel Rate 42000 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 33600 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 480 2304
Texture Mapping Units 60 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 384-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the bus width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 480

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield