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GeForce GTX 560 Ti 448 vs Radeon RX 580

Intro

The GeForce GTX 560 Ti 448 has a clock frequency of 732 MHz and a GDDR5 memory frequency of 900 MHz. It also features a 320-bit memory bus, and makes use of a 40 nm design. It is made up of 448 SPUs, 56 TAUs, and 40 Raster Operation Units.

Compare those specs to the Radeon RX 580, which features clock speeds of 1257 MHz on the GPU, and 2000 MHz on the 8192 MB of GDDR5 RAM. It features 2304 SPUs along with 144 TAUs and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 560 Ti 448 4200 points
Difference: 9430 (225%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 25 Watts (14%)

Memory Bandwidth

In theory, the Radeon RX 580 should perform much faster than the GeForce GTX 560 Ti 448 overall. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 118144 (82%)

Texel Rate

The Radeon RX 580 should be quite a bit (more or less 342%) more effective at anisotropic filtering than the GeForce GTX 560 Ti 448. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 140016 (342%)

Pixel Rate

If using high levels of AA is important to you, then the Radeon RX 580 is superior to the GeForce GTX 560 Ti 448, by a large margin. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 10944 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon RX 580
Manufacturer nVidia AMD
Year December 2011 April 2017
Code Name GF110 Polaris 20
Memory 1280 MB 8192 MB
Core Speed 732 MHz 1257 MHz
Memory Speed 3600 MHz 8000 MHz
Power (Max TDP) 210 watts 185 watts
Bandwidth 144000 MB/sec 262144 MB/sec
Texel Rate 40992 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 448 2304
Texture Mapping Units 56 144
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be transported past the external memory interface in a second. The number is worked out by multiplying the interface width by its memory speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This number is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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