Compare any two graphics cards:
GeForce GTX 560 Ti 448 vs Radeon RX 580
IntroThe GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has clocked the core speed at 732 MHz. The GDDR5 memory is set to run at a frequency of 900 MHz on this particular model. It features 448 SPUs along with 56 TAUs and 40 Rasterization Operator Units.Compare that to the Radeon RX 580, which uses a 14 nm design. AMD has set the core frequency at 1257 MHz. The GDDR5 memory is set to run at a frequency of 2000 MHz on this specific model. It features 2304 SPUs as well as 144 Texture Address Units and 32 Rasterization Operator Units.
Display Graphs
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the Radeon RX 580 should be much faster than the GeForce GTX 560 Ti 448 overall. (explain)
Texel RateThe Radeon RX 580 should be a lot (approximately 342%) better at AF than the GeForce GTX 560 Ti 448. (explain)
Pixel RateThe Radeon RX 580 is a lot (more or less 37%) faster with regards to anti-aliasing than the GeForce GTX 560 Ti 448, and also should be able to handle higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second. Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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