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GeForce GTX 560 Ti 448 vs Radeon RX 580

Intro

The GeForce GTX 560 Ti 448 uses a 40 nm design. nVidia has clocked the core speed at 732 MHz. The GDDR5 memory is set to run at a frequency of 900 MHz on this particular model. It features 448 SPUs along with 56 TAUs and 40 Rasterization Operator Units.

Compare that to the Radeon RX 580, which uses a 14 nm design. AMD has set the core frequency at 1257 MHz. The GDDR5 memory is set to run at a frequency of 2000 MHz on this specific model. It features 2304 SPUs as well as 144 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 560 Ti 448 4200 points
Difference: 9430 (225%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 580 185 Watts
GeForce GTX 560 Ti 448 210 Watts
Difference: 25 Watts (14%)

Memory Bandwidth

In theory, the Radeon RX 580 should be much faster than the GeForce GTX 560 Ti 448 overall. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 560 Ti 448 144000 MB/sec
Difference: 118144 (82%)

Texel Rate

The Radeon RX 580 should be a lot (approximately 342%) better at AF than the GeForce GTX 560 Ti 448. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 560 Ti 448 40992 Mtexels/sec
Difference: 140016 (342%)

Pixel Rate

The Radeon RX 580 is a lot (more or less 37%) faster with regards to anti-aliasing than the GeForce GTX 560 Ti 448, and also should be able to handle higher resolutions while still performing well. (explain)

Radeon RX 580 40224 Mpixels/sec
GeForce GTX 560 Ti 448 29280 Mpixels/sec
Difference: 10944 (37%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 560 Ti 448

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 560 Ti 448 Radeon RX 580
Manufacturer nVidia AMD
Year December 2011 April 2017
Code Name GF110 Polaris 20
Memory 1280 MB 8192 MB
Core Speed 732 MHz 1257 MHz
Memory Speed 3600 MHz 8000 MHz
Power (Max TDP) 210 watts 185 watts
Bandwidth 144000 MB/sec 262144 MB/sec
Texel Rate 40992 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 448 2304
Texture Mapping Units 56 144
Render Output Units 40 32
Bus Type GDDR5 GDDR5
Bus Width 320-bit 256-bit
Fab Process 40 nm 14 nm
Transistors 3000 million 5700 million
Bus PCIe 2.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (counted in megabytes per second) that can be transported across the external memory interface within a second. The number is calculated by multiplying the interface width by its memory speed. If the card has DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 560 Ti 448

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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