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GeForce GTX 970M vs Radeon RX 580

Intro

The GeForce GTX 970M has a clock frequency of 924 MHz and a GDDR5 memory speed of 1000 MHz. It also features a 192-bit memory bus, and uses a 28 nm design. It features 1280 SPUs, 80 Texture Address Units, and 48 Raster Operation Units.

Compare those specs to the Radeon RX 580, which features a clock frequency of 1257 MHz and a GDDR5 memory frequency of 2000 MHz. It also features a 256-bit bus, and makes use of a 14 nm design. It is comprised of 2304 SPUs, 144 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 580 13630 points
GeForce GTX 970M 7520 points
Difference: 6110 (81%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 970M 75 Watts
Radeon RX 580 185 Watts
Difference: 110 Watts (147%)

Memory Bandwidth

Theoretically, the Radeon RX 580 should perform a lot faster than the GeForce GTX 970M overall. (explain)

Radeon RX 580 262144 MB/sec
GeForce GTX 970M 96000 MB/sec
Difference: 166144 (173%)

Texel Rate

The Radeon RX 580 should be much (more or less 145%) more effective at texture filtering than the GeForce GTX 970M. (explain)

Radeon RX 580 181008 Mtexels/sec
GeForce GTX 970M 73920 Mtexels/sec
Difference: 107088 (145%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 970M is the winner, not by a very large margin though. (explain)

GeForce GTX 970M 44352 Mpixels/sec
Radeon RX 580 40224 Mpixels/sec
Difference: 4128 (10%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 970M

Amazon.com

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Radeon RX 580

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 970M Radeon RX 580
Manufacturer nVidia AMD
Year October 7 2014 April 2017
Code Name GM204 Polaris 20
Memory 3072 MB 8192 MB
Core Speed 924 MHz 1257 MHz
Memory Speed 4000 MHz 8000 MHz
Power (Max TDP) 75 watts 185 watts
Bandwidth 96000 MB/sec 262144 MB/sec
Texel Rate 73920 Mtexels/sec 181008 Mtexels/sec
Pixel Rate 44352 Mpixels/sec 40224 Mpixels/sec
Unified Shaders 1280 2304
Texture Mapping Units 80 144
Render Output Units 48 32
Bus Type GDDR5 GDDR5
Bus Width 192-bit 256-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface in one second. The number is worked out by multiplying the interface width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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GeForce GTX 970M

Amazon.com

Check prices at:

Radeon RX 580

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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