Compare any two graphics cards:
GeForce 9800 GTX+ vs Radeon HD 3870 512MB
Intro
The GeForce 9800 GTX+ features a GPU core clock speed of 738 MHz, and the 512 MB of GDDR3 RAM is set to run at 1100 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.
Compare those specs to the Radeon HD 3870 512MB, which uses a 55 nm design. ATi has set the core speed at 775 MHz. The GDDR3 RAM works at a speed of 900 MHz on this specific card. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 3870 512MB |
|
106 Watts |
| GeForce 9800 GTX+ |
|
145 Watts |
| |
Difference: 39 Watts (37%)
|
|
Memory Bandwidth
Performance-wise, the GeForce 9800 GTX+ should theoretically be quite a bit superior to the Radeon HD 3870 512MB overall. (explain)
| GeForce 9800 GTX+ |
|
70400 MB/sec |
| Radeon HD 3870 512MB |
|
57600 MB/sec |
| |
Difference: 12800 (22%)
|
|
Texel Rate
The GeForce 9800 GTX+ is quite a bit (more or less 281%) better at anisotropic filtering than the Radeon HD 3870 512MB. (
explain)
| GeForce 9800 GTX+ |
|
47232 Mtexels/sec |
| Radeon HD 3870 512MB |
|
12400 Mtexels/sec |
| |
Difference: 34832 (281%)
|
|
Pixel Rate
If running with a high screen resolution is important to you, then the Radeon HD 3870 512MB is a better choice, though not by far. (
explain)
| Radeon HD 3870 512MB |
|
12400 Mpixels/sec |
| GeForce 9800 GTX+ |
|
11808 Mpixels/sec |
| |
Difference: 592 (5%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.
GeForce 9800 GTX+
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Radeon HD 3870 512MB
Amazon.com
Other US-based stores
Amazon.co.uk
Amazon.de
Amazon.fr
|
Specifications
| Model
| GeForce 9800 GTX+ |
Radeon HD 3870 512MB |
| Manufacturer
| nVidia |
ATi |
| Year
| July 2008 |
Nov 19, 2007 |
| Code Name
| G92b |
RV670 XT |
| Fab Process
| 55 nm |
55 nm |
| Bus
| PCIe x16 2.0 |
PCIe 2.0 x16/AGP 8x |
| Memory
| 512 MB |
512 MB |
| Core Speed
| 738 MHz |
775 MHz |
| Shader Speed
| 1836 MHz |
(N/A) MHz |
| Memory Speed
| 1100 MHz |
900 MHz |
| Unified Shaders
| 128 |
320(64x5) |
| Texture Mapping Units
| 64 |
16 |
| Render Output Units
| 16 |
16 |
| Bus Type
| GDDR3 |
GDDR3 |
| Bus Width
| 256-bit |
256-bit |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
| Power (Max TDP)
| 145 watts |
106 watts |
| Shader Model
| 4.0 |
4.1 |
| Bandwidth
| 70400 MB/sec |
57600 MB/sec |
| Texel Rate
| 47232 Mtexels/sec |
12400 Mtexels/sec |
| Pixel Rate
| 11808 Mpixels/sec |
12400 Mpixels/sec |
Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x.
The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.
Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen.
The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.
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