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GeForce 9800 GTX+ vs Radeon HD 3870 512MB

Intro

The GeForce 9800 GTX+ features a GPU core clock speed of 738 MHz, and the 512 MB of GDDR3 RAM is set to run at 1100 MHz through a 256-bit bus. It also is comprised of 128 SPUs, 64 Texture Address Units, and 16 ROPs.

Compare those specs to the Radeon HD 3870 512MB, which uses a 55 nm design. ATi has set the core speed at 775 MHz. The GDDR3 RAM works at a speed of 900 MHz on this specific card. It features 320(64x5) SPUs as well as 16 Texture Address Units and 16 Rasterization Operator Units.

F.E.A.R. 2

Settings: Maximum Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Unknown (Source)
GeForce 9800 GTX+ 48 FPS
Radeon HD 3870 512MB 35 FPS
Difference: 13 FPS (37%)

Fallout 3

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 67 FPS
Radeon HD 3870 512MB 32 FPS
Difference: 35 FPS (109%)

Far Cry 2

Settings: Very High Qualty
AA: none
AF: none
Resolution: 1920x1200
Test Machine: Intel Core i7-920,3 x 2 GB Ram,Windows Vista Ultimate 32 Bit SP1 (Source)
GeForce 9800 GTX+ 46 FPS
Radeon HD 3870 512MB 31 FPS
Difference: 15 FPS (48%)

Left4Dead

Settings: Very High Quality
AA: 8x
AF: 16x
Resolution: 1920x1200
Test Machine: Tom's Hardware Test Machine (Source)
GeForce 9800 GTX+ 46 FPS
Radeon HD 3870 512MB 28 FPS
Difference: 18 FPS (64%)

Left4Dead

Settings: Very High Quality
AA: 4x
AF: 8x
Resolution: 1920x1200
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 57 FPS
Radeon HD 3870 512MB 32 FPS
Difference: 25 FPS (78%)

Tom Clancy's H.A.W.X

Settings: High Quality
AA: 4x
AF: 8x
Resolution: 1680x1050
Test Machine: Tom's Hardware Charts Test Rig (Source)
GeForce 9800 GTX+ 41 FPS
Radeon HD 3870 512MB 19 FPS
Difference: 22 FPS (116%)

GeForce 9800 GTX+ wins

(Based entirely on the benchmarks listed above)

When combining all game benchmark scores on this page together, the GeForce 9800 GTX+ wins overall, by 128 FPS. Please note that we do not have the results of every benchmark ever done for these cards, so the results may differ wildly in different games.

GeForce 9800 GTX+ 305 FPS
Radeon HD 3870 512MB 177 FPS
Difference: 128 FPS (72%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon HD 3870 512MB 106 Watts
GeForce 9800 GTX+ 145 Watts
Difference: 39 Watts (37%)

Memory Bandwidth

Performance-wise, the GeForce 9800 GTX+ should theoretically be quite a bit superior to the Radeon HD 3870 512MB overall. (explain)

GeForce 9800 GTX+ 70400 MB/sec
Radeon HD 3870 512MB 57600 MB/sec
Difference: 12800 (22%)

Texel Rate

The GeForce 9800 GTX+ is quite a bit (more or less 281%) better at anisotropic filtering than the Radeon HD 3870 512MB. (explain)

GeForce 9800 GTX+ 47232 Mtexels/sec
Radeon HD 3870 512MB 12400 Mtexels/sec
Difference: 34832 (281%)

Pixel Rate

If running with a high screen resolution is important to you, then the Radeon HD 3870 512MB is a better choice, though not by far. (explain)

Radeon HD 3870 512MB 12400 Mpixels/sec
GeForce 9800 GTX+ 11808 Mpixels/sec
Difference: 592 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

GeForce 9800 GTX+

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 3870 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model GeForce 9800 GTX+ Radeon HD 3870 512MB
Manufacturer nVidia ATi
Year July 2008 Nov 19, 2007
Code Name G92b RV670 XT
Fab Process 55 nm 55 nm
Bus PCIe x16 2.0 PCIe 2.0 x16/AGP 8x
Memory 512 MB 512 MB
Core Speed 738 MHz 775 MHz
Shader Speed 1836 MHz (N/A) MHz
Memory Speed 1100 MHz 900 MHz
Unified Shaders 128 320(64x5)
Texture Mapping Units 64 16
Render Output Units 16 16
Bus Type GDDR3 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 145 watts 106 watts
Shader Model 4.0 4.1
Bandwidth 70400 MB/sec 57600 MB/sec
Texel Rate 47232 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 11808 Mpixels/sec 12400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface within a second. It is worked out by multiplying the card's bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card can possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

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