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Radeon HD 3870 1GB vs Radeon HD 3870 512MB

Intro

The Radeon HD 3870 1GB has a GPU core clock speed of 775 MHz, and the 1024 MB of GDDR4 memory runs at 1125 MHz through a 256-bit bus. It also is made up of 320(64x5) SPUs, 16 TAUs, and 16 Raster Operation Units.

Compare those specifications to the Radeon HD 3870 512MB, which comes with clock speeds of 775 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 RAM. It features 320(64x5) SPUs as well as 16 TAUs and 16 Rasterization Operator Units.

(No game benchmarks for this combination yet.)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Performance-wise, the Radeon HD 3870 1GB should theoretically be much better than the Radeon HD 3870 512MB in general. (explain)

Radeon HD 3870 1GB 72000 MB/sec
Radeon HD 3870 512MB 57600 MB/sec
Difference: 14400 (25%)

Texel Rate

Both cards have the exact same texel rate, so theoretically they should perform equally good at at AF. (explain)

Pixel Rate

Both cards have the exact same pixel rate, so theoretically they should be equally good at at AA, and be capable of handling the same screen resolutions. (explain)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Please note that the price comparisons are based on search keywords, and might not be the exact same card listed on this page. We have no control over the accuracy of their search results.

Radeon HD 3870 1GB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Radeon HD 3870 512MB

Amazon.com

Other US-based stores

Amazon.co.uk

Amazon.de

Amazon.fr

Specifications

Model Radeon HD 3870 1GB Radeon HD 3870 512MB
Manufacturer ATi ATi
Year Nov 19, 2007 Nov 19, 2007
Code Name RV670 XT RV670 XT
Fab Process 55 nm 55 nm
Bus PCIe 2.0 x16/AGP 8x PCIe 2.0 x16/AGP 8x
Memory 1024 MB 512 MB
Core Speed 775 MHz 775 MHz
Shader Speed N/A MHz (N/A) MHz
Memory Speed 1125 MHz 900 MHz
Unified Shaders 320(64x5) 320(64x5)
Texture Mapping Units 16 16
Render Output Units 16 16
Bus Type GDDR4 GDDR3
Bus Width 256-bit 256-bit
DirectX Version DirectX 10.1 DirectX 10.1
OpenGL Version OpenGL 3.0 OpenGL 3.0
Power (Max TDP) 106 watts 106 watts
Shader Model 4.1 4.1
Bandwidth 72000 MB/sec 57600 MB/sec
Texel Rate 12400 Mtexels/sec 12400 Mtexels/sec
Pixel Rate 12400 Mpixels/sec 12400 Mpixels/sec

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in MB per second) that can be moved across the external memory interface in one second. The number is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This figure is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

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