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Geforce GTX 680 vs Radeon RX 570

Intro

The Geforce GTX 680 has core clock speeds of 1006 MHz on the GPU, and 1502 MHz on the 2048 MB of GDDR5 memory. It features 1536 SPUs as well as 128 TAUs and 32 Rasterization Operator Units.

Compare those specs to the Radeon RX 570, which features clock speeds of 1168 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 570 12108 points
Geforce GTX 680 7650 points
Difference: 4458 (58%)

Ethereum Mining Hash Rate

Radeon RX 570 26 Mh/s
Geforce GTX 680 16 Mh/s
Difference: 10 (63%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 570 150 Watts
Geforce GTX 680 195 Watts
Difference: 45 Watts (30%)

Memory Bandwidth

The Radeon RX 570, in theory, should be a little bit faster than the Geforce GTX 680 overall. (explain)

Radeon RX 570 229376 MB/sec
Geforce GTX 680 192256 MB/sec
Difference: 37120 (19%)

Texel Rate

The Radeon RX 570 should be just a bit (about 16%) more effective at AF than the Geforce GTX 680. (explain)

Radeon RX 570 149504 Mtexels/sec
Geforce GTX 680 128768 Mtexels/sec
Difference: 20736 (16%)

Pixel Rate

The Radeon RX 570 will be a bit (about 16%) more effective at FSAA than the Geforce GTX 680, and also capable of handling higher screen resolutions without losing too much performance. (explain)

Radeon RX 570 37376 Mpixels/sec
Geforce GTX 680 32192 Mpixels/sec
Difference: 5184 (16%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 680 Radeon RX 570
Manufacturer nVidia AMD
Year March 2012 April 2017
Code Name GK104 Polaris 20
Memory 2048 MB 4096 MB
Core Speed 1006 MHz 1168 MHz
Memory Speed 6008 MHz 7000 MHz
Power (Max TDP) 195 watts 150 watts
Bandwidth 192256 MB/sec 229376 MB/sec
Texel Rate 128768 Mtexels/sec 149504 Mtexels/sec
Pixel Rate 32192 Mpixels/sec 37376 Mpixels/sec
Unified Shaders 1536 2048
Texture Mapping Units 128 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transported past the external memory interface in a second. It is calculated by multiplying the card's bus width by its memory clock speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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Geforce GTX 680

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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