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Geforce GTX 670 vs Radeon RX 570

Intro

The Geforce GTX 670 comes with core clock speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 RAM. It features 1344 SPUs as well as 112 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the Radeon RX 570, which comes with GPU core speed of 1168 MHz, and 4096 MB of GDDR5 memory running at 1750 MHz through a 256-bit bus. It also features 2048 Stream Processors, 128 Texture Address Units, and 32 ROPs.

Display Graphs

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 570 12108 points
Geforce GTX 670 7351 points
Difference: 4757 (65%)

Ethereum Mining Hash Rate

Radeon RX 570 26 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 13 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 570 150 Watts
Geforce GTX 670 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 570 should be 19% faster than the Geforce GTX 670 in general, due to its higher data rate. (explain)

Radeon RX 570 229376 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 37376 (19%)

Texel Rate

The Radeon RX 570 will be a lot (approximately 46%) more effective at texture filtering than the Geforce GTX 670. (explain)

Radeon RX 570 149504 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 47024 (46%)

Pixel Rate

If using a high screen resolution is important to you, then the Radeon RX 570 is a better choice, by a large margin. (explain)

Radeon RX 570 37376 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 8096 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon RX 570
Manufacturer nVidia AMD
Year May 2012 April 2017
Code Name GK104 Polaris 20
Memory 2048 MB 4096 MB
Core Speed 915 MHz 1168 MHz
Memory Speed 6000 MHz 7000 MHz
Power (Max TDP) 170 watts 150 watts
Bandwidth 192000 MB/sec 229376 MB/sec
Texel Rate 102480 Mtexels/sec 149504 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 37376 Mpixels/sec
Unified Shaders 1344 2048
Texture Mapping Units 112 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of megabytes per second) that can be transferred over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This is worked out by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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