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Geforce GTX 670 vs Radeon RX 570

Intro

The Geforce GTX 670 comes with core speeds of 915 MHz on the GPU, and 1500 MHz on the 2048 MB of GDDR5 RAM. It features 1344 SPUs as well as 112 Texture Address Units and 32 ROPs.

Compare those specifications to the Radeon RX 570, which has a core clock speed of 1168 MHz and a GDDR5 memory frequency of 1750 MHz. It also uses a 256-bit memory bus, and uses a 14 nm design. It features 2048 SPUs, 128 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 570 12108 points
Geforce GTX 670 7351 points
Difference: 4757 (65%)

Ethereum Mining Hash Rate

Radeon RX 570 26 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 13 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 570 150 Watts
Geforce GTX 670 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

Theoretically, the Radeon RX 570 should be a bit faster than the Geforce GTX 670 overall. (explain)

Radeon RX 570 229376 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 37376 (19%)

Texel Rate

The Radeon RX 570 is a lot (more or less 46%) better at texture filtering than the Geforce GTX 670. (explain)

Radeon RX 570 149504 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 47024 (46%)

Pixel Rate

The Radeon RX 570 should be quite a bit (more or less 28%) faster with regards to FSAA than the Geforce GTX 670, and capable of handling higher screen resolutions while still performing well. (explain)

Radeon RX 570 37376 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 8096 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon RX 570
Manufacturer nVidia AMD
Year May 2012 April 2017
Code Name GK104 Polaris 20
Memory 2048 MB 4096 MB
Core Speed 915 MHz 1168 MHz
Memory Speed 6000 MHz 7000 MHz
Power (Max TDP) 170 watts 150 watts
Bandwidth 192000 MB/sec 229376 MB/sec
Texel Rate 102480 Mtexels/sec 149504 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 37376 Mpixels/sec
Unified Shaders 1344 2048
Texture Mapping Units 112 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred over the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory clock speed. If it uses DDR type RAM, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip could possibly write to its local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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