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Geforce GTX 670 vs Radeon RX 570

Intro

The Geforce GTX 670 features a core clock frequency of 915 MHz and a GDDR5 memory frequency of 1500 MHz. It also makes use of a 256-bit memory bus, and uses a 28 nm design. It is made up of 1344 SPUs, 112 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon RX 570, which features GPU core speed of 1168 MHz, and 4096 MB of GDDR5 RAM set to run at 1750 MHz through a 256-bit bus. It also is comprised of 2048 Stream Processors, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 570 12108 points
Geforce GTX 670 7351 points
Difference: 4757 (65%)

Ethereum Mining Hash Rate

Radeon RX 570 26 Mh/s
Geforce GTX 670 13 Mh/s
Difference: 13 (100%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 570 150 Watts
Geforce GTX 670 170 Watts
Difference: 20 Watts (13%)

Memory Bandwidth

Theoretically speaking, the Radeon RX 570 should perform a small bit faster than the Geforce GTX 670 overall. (explain)

Radeon RX 570 229376 MB/sec
Geforce GTX 670 192000 MB/sec
Difference: 37376 (19%)

Texel Rate

The Radeon RX 570 should be a lot (more or less 46%) faster with regards to texture filtering than the Geforce GTX 670. (explain)

Radeon RX 570 149504 Mtexels/sec
Geforce GTX 670 102480 Mtexels/sec
Difference: 47024 (46%)

Pixel Rate

The Radeon RX 570 is much (more or less 28%) more effective at FSAA than the Geforce GTX 670, and able to handle higher resolutions without slowing down too much. (explain)

Radeon RX 570 37376 Mpixels/sec
Geforce GTX 670 29280 Mpixels/sec
Difference: 8096 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 670

Amazon.com

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Radeon RX 570

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 670 Radeon RX 570
Manufacturer nVidia AMD
Year May 2012 April 2017
Code Name GK104 Polaris 20
Memory 2048 MB 4096 MB
Core Speed 915 MHz 1168 MHz
Memory Speed 6000 MHz 7000 MHz
Power (Max TDP) 170 watts 150 watts
Bandwidth 192000 MB/sec 229376 MB/sec
Texel Rate 102480 Mtexels/sec 149504 Mtexels/sec
Pixel Rate 29280 Mpixels/sec 37376 Mpixels/sec
Unified Shaders 1344 2048
Texture Mapping Units 112 128
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 3540 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.0 DirectX 12.0
OpenGL Version OpenGL 4.2 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of data (in units of megabytes per second) that can be transported across the external memory interface in one second. The number is calculated by multiplying the interface width by its memory speed. If it uses DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The better this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

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Geforce GTX 670

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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