Compare any two graphics cards:
GeForce 8800 GT 1GB vs Radeon HD 4350
Intro
The GeForce 8800 GT 1GB uses a 65 nm design. nVidia has clocked the core speed at 600 MHz. The GDDR3 memory works at a frequency of 900 MHz on this model. It features 112 SPUs along with 56 Texture Address Units and 16 ROPs.
Compare that to the Radeon HD 4350, which comes with a clock frequency of 575 MHz and a DDR2 memory frequency of 500 MHz. It also makes use of a 64-bit memory bus, and makes use of a 55 nm design. It is comprised of 80(16x5) SPUs, 8 Texture Address Units, and 4 ROPs.
Display Graphs
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Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
| Radeon HD 4350 |
|
22 Watts |
| GeForce 8800 GT 1GB |
|
105 Watts |
| |
Difference: 83 Watts (377%)
|
|
Memory Bandwidth
Theoretically, the GeForce 8800 GT 1GB should perform quite a bit faster than the Radeon HD 4350 in general. (explain)
| GeForce 8800 GT 1GB |
|
57600 MB/sec |
| Radeon HD 4350 |
|
8000 MB/sec |
| |
Difference: 49600 (620%)
|
|
Texel Rate
The GeForce 8800 GT 1GB should be quite a bit (more or less 630%) more effective at texture filtering than the Radeon HD 4350. (
explain)
| GeForce 8800 GT 1GB |
|
33600 Mtexels/sec |
| Radeon HD 4350 |
|
4600 Mtexels/sec |
| |
Difference: 29000 (630%)
|
|
Pixel Rate
The GeForce 8800 GT 1GB should be quite a bit (approximately 317%) better at anti-aliasing than the Radeon HD 4350, and also should be able to handle higher screen resolutions better. (
explain)
| GeForce 8800 GT 1GB |
|
9600 Mpixels/sec |
| Radeon HD 4350 |
|
2300 Mpixels/sec |
| |
Difference: 7300 (317%)
|
|
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Price Comparison
Display Prices
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GeForce 8800 GT 1GB
Amazon.com
Check prices at:
|
Radeon HD 4350
Amazon.com
Check prices at:
|
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Specifications
Display Specifications
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| Model
| GeForce 8800 GT 1GB |
Radeon HD 4350 |
| Manufacturer
| nVidia |
AMD |
| Year
| Dec 2007 |
Sep 30, 2008 |
| Code Name
| G92 |
RV710 |
| Memory
| 1024 MB |
512 MB |
| Core Speed
| 600 MHz |
575 MHz |
| Memory Speed
| 1800 MHz |
1000 MHz |
| Power (Max TDP)
| 105 watts |
22 watts |
| Bandwidth
| 57600 MB/sec |
8000 MB/sec |
| Texel Rate
| 33600 Mtexels/sec |
4600 Mtexels/sec |
| Pixel Rate
| 9600 Mpixels/sec |
2300 Mpixels/sec |
| Unified Shaders
| 112 |
80(16x5) |
| Texture Mapping Units
| 56 |
8 |
| Render Output Units
| 16 |
4 |
| Bus Type
| GDDR3 |
DDR2 |
| Bus Width
| 256-bit |
64-bit |
| Fab Process
| 65 nm |
55 nm |
| Transistors
| 754 million |
242 million |
| Bus
| PCIe x16 2.0 |
PCIe 2.0 x16, PCI |
| DirectX Version
| DirectX 10 |
DirectX 10.1 |
| OpenGL Version
| OpenGL 3.0 |
OpenGL 3.0 |
Memory Bandwidth: Bandwidth is the maximum amount of data (in units of MB per second) that can be moved across the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead.
The better the bandwidth is, the better the card will be in general. It especially helps with AA, HDR and high resolutions.
Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This figure is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.
Pixel Rate: Pixel rate is the most pixels that the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen.
The actual pixel output rate is also dependant on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Hide Prices
GeForce 8800 GT 1GB
Amazon.com
Check prices at:
|
Radeon HD 4350
Amazon.com
Check prices at:
|
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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