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Radeon R7 260X vs Radeon RX 570

Intro

The Radeon R7 260X comes with a GPU core speed of 1100 MHz, and the 2048 MB of GDDR5 memory is set to run at 1625 MHz through a 128-bit bus. It also is comprised of 896 Stream Processors, 56 TAUs, and 16 ROPs.

Compare those specs to the Radeon RX 570, which makes use of a 14 nm design. AMD has clocked the core speed at 1168 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this specific model. It features 2048 SPUs as well as 128 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Radeon RX 570 12108 points
Radeon R7 260X 4381 points
Difference: 7727 (176%)

Ethereum Mining Hash Rate

Radeon RX 570 26 Mh/s
Radeon R7 260X 14 Mh/s
Difference: 12 (86%)

Zcash Mining Hash Rate

Radeon RX 570 298 Sol/s
Radeon R7 260X 95 Sol/s
Difference: 203 (214%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R7 260X 115 Watts
Radeon RX 570 150 Watts
Difference: 35 Watts (30%)

Memory Bandwidth

In theory, the Radeon RX 570 should perform quite a bit faster than the Radeon R7 260X overall. (explain)

Radeon RX 570 229376 MB/sec
Radeon R7 260X 104000 MB/sec
Difference: 125376 (121%)

Texel Rate

The Radeon RX 570 will be quite a bit (approximately 143%) more effective at texture filtering than the Radeon R7 260X. (explain)

Radeon RX 570 149504 Mtexels/sec
Radeon R7 260X 61600 Mtexels/sec
Difference: 87904 (143%)

Pixel Rate

The Radeon RX 570 is quite a bit (about 112%) more effective at full screen anti-aliasing than the Radeon R7 260X, and also able to handle higher screen resolutions without losing too much performance. (explain)

Radeon RX 570 37376 Mpixels/sec
Radeon R7 260X 17600 Mpixels/sec
Difference: 19776 (112%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Radeon R7 260X

Amazon.com

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Radeon RX 570

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Radeon R7 260X Radeon RX 570
Manufacturer AMD AMD
Year October 2013 April 2017
Code Name Bonaire XTX Polaris 20
Memory 2048 MB 4096 MB
Core Speed 1100 MHz 1168 MHz
Memory Speed 6500 MHz 7000 MHz
Power (Max TDP) 115 watts 150 watts
Bandwidth 104000 MB/sec 229376 MB/sec
Texel Rate 61600 Mtexels/sec 149504 Mtexels/sec
Pixel Rate 17600 Mpixels/sec 37376 Mpixels/sec
Unified Shaders 896 2048
Texture Mapping Units 56 128
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 2080 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.3 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be moved past the external memory interface within a second. It is worked out by multiplying the interface width by its memory clock speed. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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Radeon R7 260X

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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