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GeForce GTX 980 vs Radeon RX 570

Intro

The GeForce GTX 980 uses a 28 nm design. nVidia has clocked the core frequency at 1126 MHz. The GDDR5 memory is set to run at a frequency of 1750 MHz on this particular model. It features 2048 SPUs as well as 128 Texture Address Units and 64 ROPs.

Compare those specifications to the Radeon RX 570, which has a core clock speed of 1168 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 256-bit bus, and uses a 14 nm design. It is comprised of 2048 SPUs, 128 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 980 13552 points
Radeon RX 570 12108 points
Difference: 1444 (12%)

Ethereum Mining Hash Rate

Radeon RX 570 26 Mh/s
GeForce GTX 980 20 Mh/s
Difference: 6 (30%)

Zcash Mining Hash Rate

GeForce GTX 980 408 Sol/s
Radeon RX 570 298 Sol/s
Difference: 110 (37%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon RX 570 150 Watts
GeForce GTX 980 165 Watts
Difference: 15 Watts (10%)

Memory Bandwidth

As far as performance goes, the Radeon RX 570 should theoretically be just a bit superior to the GeForce GTX 980 in general. (explain)

Radeon RX 570 229376 MB/sec
GeForce GTX 980 224000 MB/sec
Difference: 5376 (2%)

Texel Rate

The Radeon RX 570 should be a bit (about 4%) better at AF than the GeForce GTX 980. (explain)

Radeon RX 570 149504 Mtexels/sec
GeForce GTX 980 144128 Mtexels/sec
Difference: 5376 (4%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 980 is superior to the Radeon RX 570, and very much so. (explain)

GeForce GTX 980 72064 Mpixels/sec
Radeon RX 570 37376 Mpixels/sec
Difference: 34688 (93%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 980 Radeon RX 570
Manufacturer nVidia AMD
Year September 2014 April 2017
Code Name GM204-400 Polaris 20
Memory 4096 MB 4096 MB
Core Speed 1126 MHz 1168 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 165 watts 150 watts
Bandwidth 224000 MB/sec 229376 MB/sec
Texel Rate 144128 Mtexels/sec 149504 Mtexels/sec
Pixel Rate 72064 Mpixels/sec 37376 Mpixels/sec
Unified Shaders 2048 2048
Texture Mapping Units 128 128
Render Output Units 64 32
Bus Type GDDR5 GDDR5
Bus Width 256-bit 256-bit
Fab Process 28 nm 14 nm
Transistors 5200 million 5700 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 11.2 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be transported past the external memory interface within a second. It's calculated by multiplying the interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to its local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 980

Amazon.com

Check prices at:

Radeon RX 570

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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