Compare any two graphics cards:
VS

GeForce 8800 GT 512MB vs Geforce GTX 1080 Ti

Intro

The GeForce 8800 GT 512MB features a clock speed of 600 MHz and a GDDR3 memory frequency of 900 MHz. It also makes use of a 256-bit memory bus, and makes use of a 65 nm design. It is made up of 112 SPUs, 56 Texture Address Units, and 16 ROPs.

Compare those specifications to the Geforce GTX 1080 Ti, which features a core clock speed of 1480 MHz and a GDDR5X memory speed of 1376 MHz. It also uses a 352-bit memory bus, and uses a 16 nm design. It is comprised of 3584 SPUs, 224 Texture Address Units, and 88 Raster Operation Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8800 GT 512MB 105 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 145 Watts (138%)

Memory Bandwidth

Performance-wise, the Geforce GTX 1080 Ti should theoretically be a lot better than the GeForce 8800 GT 512MB in general. (explain)

Geforce GTX 1080 Ti 495616 MB/sec
GeForce 8800 GT 512MB 57600 MB/sec
Difference: 438016 (760%)

Texel Rate

The Geforce GTX 1080 Ti will be quite a bit (approximately 887%) faster with regards to texture filtering than the GeForce 8800 GT 512MB. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
GeForce 8800 GT 512MB 33600 Mtexels/sec
Difference: 297920 (887%)

Pixel Rate

The Geforce GTX 1080 Ti should be much (approximately 1257%) better at anti-aliasing than the GeForce 8800 GT 512MB, and also will be capable of handling higher screen resolutions while still performing well. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
GeForce 8800 GT 512MB 9600 Mpixels/sec
Difference: 120640 (1257%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8800 GT 512MB Geforce GTX 1080 Ti
Manufacturer nVidia nVidia
Year Oct 2007 March 2017
Code Name G92 GP102
Memory 512 MB 11264 MB
Core Speed 600 MHz 1480 MHz
Memory Speed 1800 MHz 11008 MHz
Power (Max TDP) 105 watts 250 watts
Bandwidth 57600 MB/sec 495616 MB/sec
Texel Rate 33600 Mtexels/sec 331520 Mtexels/sec
Pixel Rate 9600 Mpixels/sec 130240 Mpixels/sec
Unified Shaders 112 3584
Texture Mapping Units 56 224
Render Output Units 16 88
Bus Type GDDR3 GDDR5X
Bus Width 256-bit 352-bit
Fab Process 65 nm 16 nm
Transistors 754 million 12000 million
Bus PCIe x16 2.0 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It is calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card could possibly write to its local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8800 GT 512MB

Amazon.com

Check prices at:

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield