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Geforce GTX 1080 Ti vs Radeon R9 Nano

Intro

The Geforce GTX 1080 Ti comes with a clock frequency of 1480 MHz and a GDDR5X memory speed of 1376 MHz. It also makes use of a 352-bit bus, and makes use of a 16 nm design. It is comprised of 3584 SPUs, 224 TAUs, and 88 ROPs.

Compare those specifications to the Radeon R9 Nano, which has a clock frequency of 1000 MHz and a HBM memory speed of 500 MHz. It also features a 4096-bit memory bus, and uses a 28 nm design. It features 4096 SPUs, 256 TAUs, and 64 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Radeon R9 Nano 14918 points
Difference: 12711 (85%)

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
Radeon R9 Nano 402 Sol/s
Difference: 308 (77%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 Nano 175 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 75 Watts (43%)

Memory Bandwidth

The Radeon R9 Nano should in theory be a little bit faster than the Geforce GTX 1080 Ti in general. (explain)

Radeon R9 Nano 512000 MB/sec
Geforce GTX 1080 Ti 495616 MB/sec
Difference: 16384 (3%)

Texel Rate

The Geforce GTX 1080 Ti is a lot (approximately 30%) more effective at anisotropic filtering than the Radeon R9 Nano. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon R9 Nano 256000 Mtexels/sec
Difference: 75520 (30%)

Pixel Rate

The Geforce GTX 1080 Ti is quite a bit (more or less 104%) more effective at full screen anti-aliasing than the Radeon R9 Nano, and capable of handling higher screen resolutions without losing too much performance. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon R9 Nano 64000 Mpixels/sec
Difference: 66240 (104%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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Geforce GTX 1080 Ti

Amazon.com

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Radeon R9 Nano

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model Geforce GTX 1080 Ti Radeon R9 Nano
Manufacturer nVidia AMD
Year March 2017 September 2015
Code Name GP102 Fiji XT
Memory 11264 MB 4096 MB
Core Speed 1480 MHz 1000 MHz
Memory Speed 11008 MHz 500 MHz
Power (Max TDP) 250 watts 175 watts
Bandwidth 495616 MB/sec 512000 MB/sec
Texel Rate 331520 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 3584 4096
Texture Mapping Units 224 256
Render Output Units 88 64
Bus Type GDDR5X HBM
Bus Width 352-bit 4096-bit
Fab Process 16 nm 28 nm
Transistors 12000 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by its memory speed. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This figure is worked out by multiplying the total number of texture units by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card could possibly record to its local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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