Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

Geforce GTX 1080 Ti vs Radeon R9 Nano

Intro

The Geforce GTX 1080 Ti comes with core speeds of 1480 MHz on the GPU, and 1376 MHz on the 11264 MB of GDDR5X RAM. It features 3584 SPUs as well as 224 TAUs and 88 ROPs.

Compare that to the Radeon R9 Nano, which has a core clock speed of 1000 MHz and a HBM memory speed of 500 MHz. It also features a 4096-bit memory bus, and uses a 28 nm design. It is comprised of 4096 SPUs, 256 Texture Address Units, and 64 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

Geforce GTX 1080 Ti 27629 points
Radeon R9 Nano 14918 points
Difference: 12711 (85%)

Zcash Mining Hash Rate

Geforce GTX 1080 Ti 710 Sol/s
Radeon R9 Nano 402 Sol/s
Difference: 308 (77%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

Radeon R9 Nano 175 Watts
Geforce GTX 1080 Ti 250 Watts
Difference: 75 Watts (43%)

Memory Bandwidth

Performance-wise, the Radeon R9 Nano should theoretically be a little bit better than the Geforce GTX 1080 Ti overall. (explain)

Radeon R9 Nano 512000 MB/sec
Geforce GTX 1080 Ti 495616 MB/sec
Difference: 16384 (3%)

Texel Rate

The Geforce GTX 1080 Ti should be much (about 30%) more effective at anisotropic filtering than the Radeon R9 Nano. (explain)

Geforce GTX 1080 Ti 331520 Mtexels/sec
Radeon R9 Nano 256000 Mtexels/sec
Difference: 75520 (30%)

Pixel Rate

The Geforce GTX 1080 Ti should be a lot (approximately 104%) better at full screen anti-aliasing than the Radeon R9 Nano, and should be able to handle higher resolutions without slowing down too much. (explain)

Geforce GTX 1080 Ti 130240 Mpixels/sec
Radeon R9 Nano 64000 Mpixels/sec
Difference: 66240 (104%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model Geforce GTX 1080 Ti Radeon R9 Nano
Manufacturer nVidia AMD
Year March 2017 September 2015
Code Name GP102 Fiji XT
Memory 11264 MB 4096 MB
Core Speed 1480 MHz 1000 MHz
Memory Speed 11008 MHz 500 MHz
Power (Max TDP) 250 watts 175 watts
Bandwidth 495616 MB/sec 512000 MB/sec
Texel Rate 331520 Mtexels/sec 256000 Mtexels/sec
Pixel Rate 130240 Mpixels/sec 64000 Mpixels/sec
Unified Shaders 3584 4096
Texture Mapping Units 224 256
Render Output Units 88 64
Bus Type GDDR5X HBM
Bus Width 352-bit 4096-bit
Fab Process 16 nm 28 nm
Transistors 12000 million 8900 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in MB per second) that can be transferred past the external memory interface in one second. The number is worked out by multiplying the card's interface width by its memory speed. In the case of DDR RAM, it must be multiplied by 2 again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied per second. This is worked out by multiplying the total number of texture units by the core clock speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

Geforce GTX 1080 Ti

Amazon.com

Check prices at:

Radeon R9 Nano

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield