Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1050 Ti vs Radeon HD 4830 512MB

Intro

The GeForce GTX 1050 Ti has a GPU core speed of 1290 MHz, and the 4096 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is comprised of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare those specifications to the Radeon HD 4830 512MB, which comes with core clock speeds of 575 MHz on the GPU, and 900 MHz on the 512 MB of GDDR3 memory. It features 640(128x5) SPUs as well as 32 TAUs and 16 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon HD 4830 512MB 95 Watts
Difference: 20 Watts (27%)

Memory Bandwidth

In theory, the GeForce GTX 1050 Ti is 99% faster than the Radeon HD 4830 512MB in general, due to its greater data rate. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
Radeon HD 4830 512MB 57600 MB/sec
Difference: 57088 (99%)

Texel Rate

The GeForce GTX 1050 Ti should be quite a bit (more or less 237%) better at anisotropic filtering than the Radeon HD 4830 512MB. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
Radeon HD 4830 512MB 18400 Mtexels/sec
Difference: 43520 (237%)

Pixel Rate

The GeForce GTX 1050 Ti should be a lot (about 349%) faster with regards to AA than the Radeon HD 4830 512MB, and should be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon HD 4830 512MB 9200 Mpixels/sec
Difference: 32080 (349%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 4830 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Ti Radeon HD 4830 512MB
Manufacturer nVidia AMD
Year October 2016 Oct 21, 2008
Code Name GP107-400 RV770 LE
Memory 4096 MB 512 MB
Core Speed 1290 MHz 575 MHz
Memory Speed 7000 MHz 1800 MHz
Power (Max TDP) 75 watts 95 watts
Bandwidth 114688 MB/sec 57600 MB/sec
Texel Rate 61920 Mtexels/sec 18400 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 9200 Mpixels/sec
Unified Shaders 768 640(128x5)
Texture Mapping Units 48 32
Render Output Units 32 16
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit
Fab Process 14 nm 55 nm
Transistors 3300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Memory bandwidth is the largest amount of data (counted in megabytes per second) that can be transferred across the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. In the case of DDR type RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total texture units of the card by the core speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied per second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to the local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 4830 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield