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GeForce GTX 1050 Ti vs Radeon HD 4870 512MB

Intro

The GeForce GTX 1050 Ti uses a 14 nm design. nVidia has clocked the core speed at 1290 MHz. The GDDR5 memory runs at a frequency of 1750 MHz on this specific model. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the Radeon HD 4870 512MB, which comes with a GPU core clock speed of 750 MHz, and 512 MB of GDDR5 RAM set to run at 900 MHz through a 256-bit bus. It also is comprised of 800(160x5) Stream Processors, 40 Texture Address Units, and 16 Raster Operation Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon HD 4870 512MB 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

In theory, the Radeon HD 4870 512MB is 0% faster than the GeForce GTX 1050 Ti overall, due to its greater bandwidth. (explain)

Radeon HD 4870 512MB 115200 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 512 (0%)

Texel Rate

The GeForce GTX 1050 Ti will be quite a bit (about 106%) better at anisotropic filtering than the Radeon HD 4870 512MB. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
Radeon HD 4870 512MB 30000 Mtexels/sec
Difference: 31920 (106%)

Pixel Rate

The GeForce GTX 1050 Ti should be much (more or less 244%) faster with regards to FSAA than the Radeon HD 4870 512MB, and also will be able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon HD 4870 512MB 12000 Mpixels/sec
Difference: 29280 (244%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon HD 4870 512MB
Manufacturer nVidia AMD
Year October 2016 Jun 25, 2008
Code Name GP107-400 RV770 XT
Memory 4096 MB 512 MB
Core Speed 1290 MHz 750 MHz
Memory Speed 7000 MHz 3600 MHz
Power (Max TDP) 75 watts 150 watts
Bandwidth 114688 MB/sec 115200 MB/sec
Texel Rate 61920 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 768 800(160x5)
Texture Mapping Units 48 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 55 nm
Transistors 3300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transferred across the external memory interface in one second. The number is calculated by multiplying the card's interface width by its memory clock speed. In the case of DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed in one second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory per second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 4870 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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