Compare any two graphics cards:
GeForce GTX 1050 Ti vs GeForce GTX 285 2GB
IntroThe GeForce GTX 1050 Ti features clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 768 SPUs along with 48 TAUs and 32 ROPs.Compare that to the GeForce GTX 285 2GB, which features core clock speeds of 648 MHz on the GPU, and 1242 MHz on the 2048 MB of GDDR3 RAM. It features 240 SPUs along with 80 Texture Address Units and 32 ROPs.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthIn theory, the GeForce GTX 285 2GB should be much faster than the GeForce GTX 1050 Ti in general. (explain)
Texel RateThe GeForce GTX 1050 Ti will be just a bit (approximately 19%) more effective at anisotropic filtering than the GeForce GTX 285 2GB. (explain)
Pixel RateThe GeForce GTX 1050 Ti will be quite a bit (about 99%) more effective at FSAA than the GeForce GTX 285 2GB, and also should be able to handle higher screen resolutions better. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transferred across the external memory interface within a second. It's worked out by multiplying the interface width by its memory speed. If the card has DDR RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions. Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are applied per second. This is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second. Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to the local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Raster Operations Pipelines by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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