Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1050 Ti vs GeForce GTX 260 Core 216

Intro

The GeForce GTX 1050 Ti uses a 14 nm design. nVidia has set the core frequency at 1290 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this particular model. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

Compare those specifications to the GeForce GTX 260 Core 216, which uses a 65 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM runs at a frequency of 999 MHz on this model. It features 216 SPUs as well as 72 Texture Address Units and 28 Rasterization Operator Units.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 260 Core 216 202 Watts
Difference: 127 Watts (169%)

Memory Bandwidth

In theory, the GeForce GTX 1050 Ti should perform a little bit faster than the GeForce GTX 260 Core 216 in general. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 260 Core 216 111888 MB/sec
Difference: 2800 (3%)

Texel Rate

The GeForce GTX 1050 Ti should be a lot (approximately 49%) better at texture filtering than the GeForce GTX 260 Core 216. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 260 Core 216 41472 Mtexels/sec
Difference: 20448 (49%)

Pixel Rate

The GeForce GTX 1050 Ti is quite a bit (about 156%) better at AA than the GeForce GTX 260 Core 216, and capable of handling higher resolutions while still performing well. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 260 Core 216 16128 Mpixels/sec
Difference: 25152 (156%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Ti GeForce GTX 260 Core 216
Manufacturer nVidia nVidia
Year October 2016 September 16, 2008
Code Name GP107-400 G200
Memory 4096 MB 896 MB
Core Speed 1290 MHz 576 MHz
Memory Speed 7000 MHz 1998 MHz
Power (Max TDP) 75 watts 202 watts
Bandwidth 114688 MB/sec 111888 MB/sec
Texel Rate 61920 Mtexels/sec 41472 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 16128 Mpixels/sec
Unified Shaders 768 216
Texture Mapping Units 48 72
Render Output Units 32 28
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit
Fab Process 14 nm 65 nm
Transistors 3300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in MB per second) that can be transferred across the external memory interface in a second. It is worked out by multiplying the interface width by its memory clock speed. In the case of DDR type RAM, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The higher the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 260 Core 216

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield