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GeForce GTX 1050 Ti vs GeForce GTX 295

Intro

The GeForce GTX 1050 Ti features clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 memory. It features 768 SPUs as well as 48 Texture Address Units and 32 Rasterization Operator Units.

Compare all that to the GeForce GTX 295, which makes use of a 55 nm design. nVidia has clocked the core speed at 576 MHz. The GDDR3 memory is set to run at a frequency of 999 MHz on this model. It features 240 SPUs along with 80 Texture Address Units and 28 Rasterization Operator Units.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 295 289 Watts
Difference: 214 Watts (285%)

Memory Bandwidth

Performance-wise, the GeForce GTX 295 should in theory be a lot superior to the GeForce GTX 1050 Ti in general. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 109088 (95%)

Texel Rate

The GeForce GTX 295 will be quite a bit (more or less 49%) more effective at anisotropic filtering than the GeForce GTX 1050 Ti. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 30240 (49%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1050 Ti is superior to the GeForce GTX 295, by far. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 9024 (28%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 295
Manufacturer nVidia nVidia
Year October 2016 January 8, 2009
Code Name GP107-400 G200b
Memory 4096 MB 896 MB (x2)
Core Speed 1290 MHz 576 MHz (x2)
Memory Speed 7000 MHz 1998 MHz (x2)
Power (Max TDP) 75 watts 289 watts
Bandwidth 114688 MB/sec 223776 MB/sec
Texel Rate 61920 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 768 240 (x2)
Texture Mapping Units 48 80 (x2)
Render Output Units 32 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit (x2)
Fab Process 14 nm 55 nm
Transistors 3300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR memory, the result should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is calculated by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on quite a few other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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