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GeForce GTX 1050 Ti vs Radeon HD 4850 X2 512MB

Intro

The GeForce GTX 1050 Ti has a GPU clock speed of 1290 MHz, and the 4096 MB of GDDR5 memory is set to run at 1750 MHz through a 128-bit bus. It also features 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Compare those specifications to the Radeon HD 4850 X2 512MB, which features core clock speeds of 625 MHz on the GPU, and 993 MHz on the 512 MB of GDDR3 memory. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon HD 4850 X2 512MB 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Performance-wise, the Radeon HD 4850 X2 512MB should theoretically be a small bit superior to the GeForce GTX 1050 Ti overall. (explain)

Radeon HD 4850 X2 512MB 127104 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 12416 (11%)

Texel Rate

The GeForce GTX 1050 Ti will be quite a bit (more or less 24%) faster with regards to texture filtering than the Radeon HD 4850 X2 512MB. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
Radeon HD 4850 X2 512MB 50000 Mtexels/sec
Difference: 11920 (24%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1050 Ti is a better choice, by a large margin. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon HD 4850 X2 512MB 20000 Mpixels/sec
Difference: 21280 (106%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon HD 4850 X2 512MB
Manufacturer nVidia AMD
Year October 2016 Nov 7, 2008
Code Name GP107-400 R700
Memory 4096 MB 512 MB (x2)
Core Speed 1290 MHz 625 MHz (x2)
Memory Speed 7000 MHz 1986 MHz (x2)
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 127104 MB/sec
Texel Rate 61920 Mtexels/sec 50000 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 20000 Mpixels/sec
Unified Shaders 768 800(160x5) (x2)
Texture Mapping Units 48 40 (x2)
Render Output Units 32 16 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit (x2)
Fab Process 14 nm 55 nm
Transistors 3300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16 (PCIe bridge)
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (measured in MB per second) that can be transported past the external memory interface in a second. It is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The better the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the amount of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon HD 4850 X2 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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