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GeForce GTX 1050 Ti vs GeForce GTX 560

Intro

The GeForce GTX 1050 Ti features a clock frequency of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit bus, and uses a 14 nm design. It features 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.

Compare all that to the GeForce GTX 560, which uses a 40 nm design. nVidia has set the core speed at 810 MHz. The GDDR5 memory is set to run at a speed of 1001 MHz on this particular model. It features 336 SPUs as well as 56 Texture Address Units and 32 Rasterization Operator Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 560 3030 points
Difference: 4704 (155%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 560 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

In theory, the GeForce GTX 560 is 12% quicker than the GeForce GTX 1050 Ti in general, because of its greater bandwidth. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 13440 (12%)

Texel Rate

The GeForce GTX 1050 Ti will be quite a bit (approximately 37%) faster with regards to anisotropic filtering than the GeForce GTX 560. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 16560 (37%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1050 Ti is the winner, and very much so. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 15360 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 560
Manufacturer nVidia nVidia
Year October 2016 May 2011
Code Name GP107-400 GF114
Memory 4096 MB 1024 MB
Core Speed 1290 MHz 810 MHz
Memory Speed 7000 MHz 4004 MHz
Power (Max TDP) 75 watts 150 watts
Bandwidth 114688 MB/sec 128128 MB/sec
Texel Rate 61920 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 768 336
Texture Mapping Units 48 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1950 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the max amount of data (measured in MB per second) that can be transported over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This number is calculated by multiplying the total number of texture units by the core clock speed of the chip. The higher the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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