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GeForce GTX 1050 Ti vs GeForce GTX 560

Intro

The GeForce GTX 1050 Ti uses a 14 nm design. nVidia has clocked the core frequency at 1290 MHz. The GDDR5 memory runs at a speed of 1750 MHz on this model. It features 768 SPUs as well as 48 TAUs and 32 ROPs.

Compare that to the GeForce GTX 560, which has a clock speed of 810 MHz and a GDDR5 memory speed of 1001 MHz. It also makes use of a 256-bit bus, and uses a 40 nm design. It is comprised of 336 SPUs, 56 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 560 3030 points
Difference: 4704 (155%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 560 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

In theory, the GeForce GTX 560 should perform a little bit faster than the GeForce GTX 1050 Ti in general. (explain)

GeForce GTX 560 128128 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 13440 (12%)

Texel Rate

The GeForce GTX 1050 Ti should be much (more or less 37%) faster with regards to texture filtering than the GeForce GTX 560. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 560 45360 Mtexels/sec
Difference: 16560 (37%)

Pixel Rate

The GeForce GTX 1050 Ti should be quite a bit (more or less 59%) faster with regards to full screen anti-aliasing than the GeForce GTX 560, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 560 25920 Mpixels/sec
Difference: 15360 (59%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 560
Manufacturer nVidia nVidia
Year October 2016 May 2011
Code Name GP107-400 GF114
Memory 4096 MB 1024 MB
Core Speed 1290 MHz 810 MHz
Memory Speed 7000 MHz 4004 MHz
Power (Max TDP) 75 watts 150 watts
Bandwidth 114688 MB/sec 128128 MB/sec
Texel Rate 61920 Mtexels/sec 45360 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 25920 Mpixels/sec
Unified Shaders 768 336
Texture Mapping Units 48 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1950 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (measured in megabytes per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the interface width by its memory speed. In the case of DDR memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the most pixels that the graphics chip can possibly record to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on lots of other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 560

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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