Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1050 Ti vs GeForce GTX 960

Intro

The GeForce GTX 1050 Ti uses a 14 nm design. nVidia has set the core speed at 1290 MHz. The GDDR5 RAM is set to run at a speed of 1750 MHz on this particular model. It features 768 SPUs along with 48 Texture Address Units and 32 Rasterization Operator Units.

Compare that to the GeForce GTX 960, which comes with a core clock frequency of 1127 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 28 nm design. It features 1024 SPUs, 64 TAUs, and 32 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 960 7627 points
Difference: 107 (1%)

Zcash Mining Hash Rate

GeForce GTX 960 154 Sol/s
GeForce GTX 1050 Ti 138 Sol/s
Difference: 16 (12%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 960 120 Watts
Difference: 45 Watts (60%)

Memory Bandwidth

The GeForce GTX 1050 Ti should theoretically be a bit faster than the GeForce GTX 960 overall. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 960 112000 MB/sec
Difference: 2688 (2%)

Texel Rate

The GeForce GTX 960 should be a little bit (more or less 16%) more effective at anisotropic filtering than the GeForce GTX 1050 Ti. (explain)

GeForce GTX 960 72128 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 10208 (16%)

Pixel Rate

The GeForce GTX 1050 Ti is a little bit (more or less 14%) faster with regards to AA than the GeForce GTX 960, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 960 36064 Mpixels/sec
Difference: 5216 (14%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Ti GeForce GTX 960
Manufacturer nVidia nVidia
Year October 2016 January 2015
Code Name GP107-400 GM206
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 1127 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 75 watts 120 watts
Bandwidth 114688 MB/sec 112000 MB/sec
Texel Rate 61920 Mtexels/sec 72128 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 36064 Mpixels/sec
Unified Shaders 768 1024
Texture Mapping Units 48 64
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2940 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the max amount of information (counted in megabytes per second) that can be moved past the external memory interface within a second. It's worked out by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate also depends on lots of other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 960

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield