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GeForce GTX 1050 Ti vs Radeon R7 360

Intro

The GeForce GTX 1050 Ti comes with a GPU clock speed of 1290 MHz, and the 4096 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also features 768 Stream Processors, 48 TAUs, and 32 ROPs.

Compare those specs to the Radeon R7 360, which features a clock speed of 1050 MHz and a GDDR5 memory speed of 1625 MHz. It also uses a 128-bit memory bus, and uses a 28 nm design. It features 768 SPUs, 48 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
Radeon R7 360 4110 points
Difference: 3624 (88%)

Zcash Mining Hash Rate

GeForce GTX 1050 Ti 138 Sol/s
Radeon R7 360 98 Sol/s
Difference: 40 (41%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
Radeon R7 360 100 Watts
Difference: 25 Watts (33%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1050 Ti should in theory be just a bit superior to the Radeon R7 360 overall. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
Radeon R7 360 104000 MB/sec
Difference: 10688 (10%)

Texel Rate

The GeForce GTX 1050 Ti is much (about 23%) more effective at anisotropic filtering than the Radeon R7 360. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
Radeon R7 360 50400 Mtexels/sec
Difference: 11520 (23%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1050 Ti is the winner, by far. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon R7 360 16800 Mpixels/sec
Difference: 24480 (146%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon R7 360
Manufacturer nVidia AMD
Year October 2016 June 2015
Code Name GP107-400 Tobago
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 1050 MHz
Memory Speed 7000 MHz 6500 MHz
Power (Max TDP) 75 watts 100 watts
Bandwidth 114688 MB/sec 104000 MB/sec
Texel Rate 61920 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 16800 Mpixels/sec
Unified Shaders 768 768
Texture Mapping Units 48 48
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 2080 million
Bus PCIe 3.0 x16 PCIe 3.0 ×16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be transported over the external memory interface in a second. It is worked out by multiplying the bus width by the speed of its memory. If it uses DDR memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to the local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate also depends on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon R7 360

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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