Compare any two graphics cards:
VS

GeForce GTX 1050 Ti vs GeForce GTX 950M

Intro

The GeForce GTX 1050 Ti has clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 768 SPUs as well as 48 TAUs and 32 ROPs.

Compare that to the GeForce GTX 950M, which comes with GPU core speed of 914 MHz, and 2048 MB of DDR3 RAM running at 1000 MHz through a 128-bit bus. It also is made up of 640 SPUs, 40 TAUs, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 950M 3330 points
Difference: 4404 (132%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 950M 55 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 20 Watts (36%)

Memory Bandwidth

In theory, the GeForce GTX 1050 Ti will be 258% quicker than the GeForce GTX 950M in general, due to its higher bandwidth. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 950M 32000 MB/sec
Difference: 82688 (258%)

Texel Rate

The GeForce GTX 1050 Ti should be a lot (approximately 69%) more effective at AF than the GeForce GTX 950M. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 950M 36560 Mtexels/sec
Difference: 25360 (69%)

Pixel Rate

The GeForce GTX 1050 Ti will be quite a bit (about 182%) faster with regards to AA than the GeForce GTX 950M, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 950M 14624 Mpixels/sec
Difference: 26656 (182%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Ti GeForce GTX 950M
Manufacturer nVidia nVidia
Year October 2016 March 12 2015
Code Name GP107-400 GM107
Memory 4096 MB 2048 MB
Core Speed 1290 MHz 914 MHz
Memory Speed 7000 MHz 2000 MHz
Power (Max TDP) 75 watts 55 watts
Bandwidth 114688 MB/sec 32000 MB/sec
Texel Rate 61920 Mtexels/sec 36560 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 14624 Mpixels/sec
Unified Shaders 768 640
Texture Mapping Units 48 40
Render Output Units 32 16
Bus Type GDDR5 DDR3
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of data (measured in MB per second) that can be transferred past the external memory interface within a second. It is calculated by multiplying the card's interface width by its memory speed. In the case of DDR memory, it must be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The higher the texel rate, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly write to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Raster Operations Pipelines by the the core clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate is also dependant on many other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 950M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield