Compare any two graphics cards:
VS

GeForce 840M vs GeForce GTX 1050 Ti

Intro

The GeForce 840M features core speeds of 1029 MHz on the GPU, and 1000 MHz on the 2048 MB of DDR3 memory. It features 384 SPUs as well as 24 TAUs and 8 ROPs.

Compare all that to the GeForce GTX 1050 Ti, which comes with GPU core speed of 1290 MHz, and 4096 MB of GDDR5 memory set to run at 1750 MHz through a 128-bit bus. It also features 768 SPUs, 48 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce 840M 1600 points
Difference: 6134 (383%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 840M 30 Watts
GeForce GTX 1050 Ti 75 Watts
Difference: 45 Watts (150%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1050 Ti should theoretically be quite a bit better than the GeForce 840M in general. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce 840M 16000 MB/sec
Difference: 98688 (617%)

Texel Rate

The GeForce GTX 1050 Ti is much (more or less 151%) faster with regards to texture filtering than the GeForce 840M. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce 840M 24696 Mtexels/sec
Difference: 37224 (151%)

Pixel Rate

If running with lots of anti-aliasing is important to you, then the GeForce GTX 1050 Ti is the winner, by a large margin. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce 840M 8232 Mpixels/sec
Difference: 33048 (401%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 840M

Amazon.com

Check prices at:

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 840M GeForce GTX 1050 Ti
Manufacturer nVidia nVidia
Year March 12 2014 October 2016
Code Name GM108 GP107-400
Memory 2048 MB 4096 MB
Core Speed 1029 MHz 1290 MHz
Memory Speed 2000 MHz 7000 MHz
Power (Max TDP) 30 watts 75 watts
Bandwidth 16000 MB/sec 114688 MB/sec
Texel Rate 24696 Mtexels/sec 61920 Mtexels/sec
Pixel Rate 8232 Mpixels/sec 41280 Mpixels/sec
Unified Shaders 384 768
Texture Mapping Units 24 48
Render Output Units 8 32
Bus Type DDR3 GDDR5
Bus Width 64-bit 128-bit
Fab Process 28 nm 14 nm
Transistors (Unknown) million 3300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the largest amount of information (counted in MB per second) that can be transported over the external memory interface in one second. It is worked out by multiplying the card's interface width by the speed of its memory. If it uses DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed per second. This number is worked out by multiplying the total texture units of the card by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 840M

Amazon.com

Check prices at:

GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield