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GeForce GTX 1050 Ti vs GeForce GTX 870M

Intro

The GeForce GTX 1050 Ti comes with a core clock speed of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 ROPs.

Compare those specifications to the GeForce GTX 870M, which has a clock speed of 941 MHz and a GDDR5 memory speed of 1000 MHz. It also makes use of a 192-bit memory bus, and uses a 28 nm design. It is comprised of 1344 SPUs, 112 TAUs, and 24 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
GeForce GTX 870M 4770 points
Difference: 2964 (62%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 870M 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

The GeForce GTX 1050 Ti, in theory, should perform just a bit faster than the GeForce GTX 870M overall. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
GeForce GTX 870M 96000 MB/sec
Difference: 18688 (19%)

Texel Rate

The GeForce GTX 870M will be quite a bit (more or less 70%) better at texture filtering than the GeForce GTX 1050 Ti. (explain)

GeForce GTX 870M 105392 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 43472 (70%)

Pixel Rate

The GeForce GTX 1050 Ti is a lot (about 83%) better at FSAA than the GeForce GTX 870M, and also capable of handling higher screen resolutions more effectively. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
GeForce GTX 870M 22584 Mpixels/sec
Difference: 18696 (83%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 870M
Manufacturer nVidia nVidia
Year October 2016 March 12 2014
Code Name GP107-400 GK104
Memory 4096 MB 3072 MB
Core Speed 1290 MHz 941 MHz
Memory Speed 7000 MHz 4000 MHz
Power (Max TDP) 75 watts 110 watts
Bandwidth 114688 MB/sec 96000 MB/sec
Texel Rate 61920 Mtexels/sec 105392 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 22584 Mpixels/sec
Unified Shaders 768 1344
Texture Mapping Units 48 112
Render Output Units 32 24
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 14 nm 28 nm
Transistors 3300 million (Unknown) million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved over the external memory interface in a second. The number is calculated by multiplying the card's bus width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This figure is worked out by multiplying the total amount of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly write to its local memory in one second - measured in millions of pixels per second. The figure is worked out by multiplying the number of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel output rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 870M

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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