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GeForce GTX 1050 Ti vs GeForce GTX 1060 3GB

Intro

The GeForce GTX 1050 Ti comes with a clock frequency of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

Compare that to the GeForce GTX 1060 3GB, which features a clock frequency of 1506 MHz and a GDDR5 memory speed of 2000 MHz. It also makes use of a 192-bit bus, and uses a 16 nm design. It is made up of 1152 SPUs, 72 TAUs, and 48 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1060 3GB 12185 points
GeForce GTX 1050 Ti 7734 points
Difference: 4451 (58%)

Zcash Mining Hash Rate

GeForce GTX 1060 3GB 290 Sol/s
GeForce GTX 1050 Ti 138 Sol/s
Difference: 152 (110%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 Ti 75 Watts
GeForce GTX 1060 3GB 120 Watts
Difference: 45 Watts (60%)

Memory Bandwidth

The GeForce GTX 1060 3GB should in theory be quite a bit faster than the GeForce GTX 1050 Ti in general. (explain)

GeForce GTX 1060 3GB 196608 MB/sec
GeForce GTX 1050 Ti 114688 MB/sec
Difference: 81920 (71%)

Texel Rate

The GeForce GTX 1060 3GB is a lot (more or less 75%) more effective at texture filtering than the GeForce GTX 1050 Ti. (explain)

GeForce GTX 1060 3GB 108432 Mtexels/sec
GeForce GTX 1050 Ti 61920 Mtexels/sec
Difference: 46512 (75%)

Pixel Rate

If using high levels of AA is important to you, then the GeForce GTX 1060 3GB is the winner, by a large margin. (explain)

GeForce GTX 1060 3GB 72288 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 31008 (75%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

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GeForce GTX 1060 3GB

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti GeForce GTX 1060 3GB
Manufacturer nVidia nVidia
Year October 2016 August 2016
Code Name GP107-400 GP106-300
Memory 4096 MB 3072 MB
Core Speed 1290 MHz 1506 MHz
Memory Speed 7000 MHz 8000 MHz
Power (Max TDP) 75 watts 120 watts
Bandwidth 114688 MB/sec 196608 MB/sec
Texel Rate 61920 Mtexels/sec 108432 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 72288 Mpixels/sec
Unified Shaders 768 1152
Texture Mapping Units 48 72
Render Output Units 32 48
Bus Type GDDR5 GDDR5
Bus Width 128-bit 192-bit
Fab Process 14 nm 16 nm
Transistors 3300 million 4400 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of data (counted in megabytes per second) that can be moved across the external memory interface in a second. It's worked out by multiplying the card's bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with AA, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are processed in one second. This number is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels the video card could possibly record to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

GeForce GTX 1060 3GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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