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GeForce GTX 1050 Ti vs Radeon RX 460

Intro

The GeForce GTX 1050 Ti features clock speeds of 1290 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 768 SPUs along with 48 Texture Address Units and 32 ROPs.

Compare all of that to the Radeon RX 460, which has a core clock frequency of 1090 MHz and a GDDR5 memory speed of 1750 MHz. It also features a 128-bit memory bus, and uses a 14 nm design. It is made up of 896 SPUs, 56 Texture Address Units, and 16 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7734 points
Radeon RX 460 5595 points
Difference: 2139 (38%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

The GeForce GTX 1050 Ti should in theory perform a little bit faster than the Radeon RX 460 overall. (explain)

GeForce GTX 1050 Ti 114688 MB/sec
Radeon RX 460 112000 MB/sec
Difference: 2688 (2%)

Texel Rate

The GeForce GTX 1050 Ti will be just a bit (approximately 1%) more effective at texture filtering than the Radeon RX 460. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
Radeon RX 460 61040 Mtexels/sec
Difference: 880 (1%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1050 Ti is the winner, by a large margin. (explain)

GeForce GTX 1050 Ti 41280 Mpixels/sec
Radeon RX 460 17440 Mpixels/sec
Difference: 23840 (137%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Ti Radeon RX 460
Manufacturer nVidia AMD
Year October 2016 August 2016
Code Name GP107-400 Polaris 11
Memory 4096 MB 4096 MB
Core Speed 1290 MHz 1090 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 75 watts 75 watts
Bandwidth 114688 MB/sec 112000 MB/sec
Texel Rate 61920 Mtexels/sec 61040 Mtexels/sec
Pixel Rate 41280 Mpixels/sec 17440 Mpixels/sec
Unified Shaders 768 896
Texture Mapping Units 48 56
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 3000 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (in units of MB per second) that can be transported past the external memory interface within a second. It is calculated by multiplying the interface width by the speed of its memory. If it uses DDR type memory, it should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be processed in one second. This is calculated by multiplying the total texture units of the card by the core speed of the chip. The better the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of colour ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on many other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050 Ti

Amazon.com

Check prices at:

Radeon RX 460

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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