Compare any two graphics cards:
GeForce GTX 1050 Ti vs Radeon RX 460
IntroThe GeForce GTX 1050 Ti features a core clock speed of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit memory bus, and makes use of a 14 nm design. It features 768 SPUs, 48 Texture Address Units, and 32 Raster Operation Units.
Compare those specifications to the Radeon RX 460, which uses a 14 nm design. AMD has set the core frequency at 1090 MHz. The GDDR5 RAM works at a frequency of 1750 MHz on this model. It features 896 SPUs along with 56 TAUs and 16 Rasterization Operator Units.
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
In theory, the GeForce GTX 1050 Ti should perform a little bit faster than the Radeon RX 460 overall. (explain)
Texel RateThe GeForce GTX 1050 Ti will be just a bit (about 1%) more effective at AF than the Radeon RX 460. (explain)
Pixel RateThe GeForce GTX 1050 Ti will be a lot (more or less 137%) more effective at FSAA than the Radeon RX 460, and capable of handling higher resolutions while still performing well. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of information (measured in megabytes per second) that can be transferred past the external memory interface in one second. It's calculated by multiplying the bus width by the speed of its memory. If it uses DDR RAM, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.
Pixel Rate: Pixel rate is the most pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.