Compare any two graphics cards:
GeForce GTX 1050 Ti vs Radeon RX 460
IntroThe GeForce GTX 1050 Ti comes with a clock frequency of 1290 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and makes use of a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.
Compare those specs to the Radeon RX 460, which features core speeds of 1090 MHz on the GPU, and 1750 MHz on the 4096 MB of GDDR5 RAM. It features 896 SPUs as well as 56 Texture Address Units and 16 Rasterization Operator Units.
Power Usage and Theoretical BenchmarksBoth cards have the same power consumption.
In theory, the GeForce GTX 1050 Ti should be 2% quicker than the Radeon RX 460 in general, because of its greater data rate. (explain)
Texel RateThe GeForce GTX 1050 Ti should be a little bit (about 1%) more effective at texture filtering than the Radeon RX 460. (explain)
Pixel RateIf running with lots of anti-aliasing is important to you, then the GeForce GTX 1050 Ti is the winner, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Memory bandwidth is the max amount of data (in units of megabytes per second) that can be moved across the external memory interface in one second. It is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.
Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.
Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly record to its local memory per second - measured in millions of pixels per second. Pixel rate is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.