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GeForce GTX 1050 vs GeForce GTX 1050 Ti


The GeForce GTX 1050 makes use of a 14 nm design. nVidia has set the core speed at 1354 MHz. The GDDR5 RAM runs at a frequency of 1750 MHz on this model. It features 640 SPUs as well as 40 TAUs and 32 ROPs.

Compare those specs to the GeForce GTX 1050 Ti, which has a clock speed of 1290 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit bus, and uses a 14 nm design. It is comprised of 768 SPUs, 48 TAUs, and 32 Raster Operation Units.

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These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 Ti 7750 points
GeForce GTX 1050 6740 points
Difference: 1010 (15%)

Power Usage and Theoretical Benchmarks

Both cards have the same power consumption.

Memory Bandwidth

Both cards have exactly the same memory bandwidth, so in theory they should have the same performance. (explain)

Texel Rate

The GeForce GTX 1050 Ti will be a little bit (approximately 14%) faster with regards to anisotropic filtering than the GeForce GTX 1050. (explain)

GeForce GTX 1050 Ti 61920 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 7760 (14%)

Pixel Rate

The GeForce GTX 1050 is just a bit (approximately 5%) faster with regards to anti-aliasing than the GeForce GTX 1050 Ti, and will be capable of handling higher resolutions without slowing down too much. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 1050 Ti 41280 Mpixels/sec
Difference: 2048 (5%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

GeForce GTX 1050

GeForce GTX 1050 Ti


Display Specifications

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Model GeForce GTX 1050 GeForce GTX 1050 Ti
Manufacturer nVidia nVidia
Year October 2016 October 2016
Code Name GP107-300 GP107-400
Memory 2048 MB 4096 MB
Core Speed 1354 MHz 1290 MHz
Memory Speed 7000 MHz 7000 MHz
Power (Max TDP) 75 watts 75 watts
Bandwidth 114688 MB/sec 114688 MB/sec
Texel Rate 54160 Mtexels/sec 61920 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 41280 Mpixels/sec
Unified Shaders 640 768
Texture Mapping Units 40 48
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 14 nm
Transistors 3300 million 3300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 12.0
OpenGL Version OpenGL 4.5 OpenGL 4.5

Memory Bandwidth: Bandwidth is the max amount of information (measured in MB per second) that can be transported over the external memory interface within a second. It is worked out by multiplying the card's interface width by the speed of its memory. In the case of DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This figure is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in one second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

GeForce GTX 1050

GeForce GTX 1050 Ti


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