Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce 8600 GT 512MB DDR2 vs GeForce GTX 1050

Intro

The GeForce 8600 GT 512MB DDR2 makes use of a 80 nm design. nVidia has set the core frequency at 540 MHz. The DDR2 memory runs at a frequency of 400 MHz on this particular model. It features 32 SPUs along with 16 Texture Address Units and 8 Rasterization Operator Units.

Compare those specs to the GeForce GTX 1050, which has a clock frequency of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit bus, and uses a 14 nm design. It is made up of 640 SPUs, 40 Texture Address Units, and 32 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce 8600 GT 512MB DDR2 47 Watts
GeForce GTX 1050 75 Watts
Difference: 28 Watts (60%)

Memory Bandwidth

Performance-wise, the GeForce GTX 1050 should theoretically be much better than the GeForce 8600 GT 512MB DDR2 in general. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce 8600 GT 512MB DDR2 12800 MB/sec
Difference: 101888 (796%)

Texel Rate

The GeForce GTX 1050 is quite a bit (about 527%) faster with regards to anisotropic filtering than the GeForce 8600 GT 512MB DDR2. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce 8600 GT 512MB DDR2 8640 Mtexels/sec
Difference: 45520 (527%)

Pixel Rate

The GeForce GTX 1050 is quite a bit (more or less 903%) better at FSAA than the GeForce 8600 GT 512MB DDR2, and also should be capable of handling higher resolutions more effectively. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce 8600 GT 512MB DDR2 4320 Mpixels/sec
Difference: 39008 (903%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce 8600 GT 512MB DDR2 GeForce GTX 1050
Manufacturer nVidia nVidia
Year April 2007 October 2016
Code Name G84 GP107-300
Memory 512 MB 2048 MB
Core Speed 540 MHz 1354 MHz
Memory Speed 800 MHz 7000 MHz
Power (Max TDP) 47 watts 75 watts
Bandwidth 12800 MB/sec 114688 MB/sec
Texel Rate 8640 Mtexels/sec 54160 Mtexels/sec
Pixel Rate 4320 Mpixels/sec 43328 Mpixels/sec
Unified Shaders 32 640
Texture Mapping Units 16 40
Render Output Units 8 32
Bus Type DDR2 GDDR5
Bus Width 128-bit 128-bit
Fab Process 80 nm 14 nm
Transistors 289 million 3300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be moved over the external memory interface in a second. It is calculated by multiplying the card's interface width by its memory clock speed. If it uses DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied in one second. This figure is worked out by multiplying the total amount of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in one second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, especially the memory bandwidth - the lower the memory bandwidth is, the lower the ability to get to the max fill rate.

Display Prices

Hide Prices

GeForce 8600 GT 512MB DDR2

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield