Compare any two graphics cards:
GeForce 8600 GT 1GB GDDR3 vs GeForce GTX 1050
IntroThe GeForce 8600 GT 1GB GDDR3 has core clock speeds of 540 MHz on the GPU, and 700 MHz on the 1024 MB of GDDR3 memory. It features 32 SPUs as well as 16 TAUs and 8 Rasterization Operator Units.Compare all of that to the GeForce GTX 1050, which features GPU clock speed of 1354 MHz, and 2048 MB of GDDR5 RAM set to run at 1750 MHz through a 128-bit bus. It also features 640 SPUs, 40 Texture Address Units, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically speaking, the GeForce GTX 1050 will be 412% quicker than the GeForce 8600 GT 1GB GDDR3 in general, because of its higher bandwidth. (explain)
Texel RateThe GeForce GTX 1050 is quite a bit (more or less 527%) faster with regards to anisotropic filtering than the GeForce 8600 GT 1GB GDDR3. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 1050 is superior to the GeForce 8600 GT 1GB GDDR3, and very much so. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Memory bandwidth is the largest amount of data (measured in MB per second) that can be transported across the external memory interface within a second. It's calculated by multiplying the card's interface width by the speed of its memory. If the card has DDR RAM, the result should be multiplied by 2 once again. If it uses DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, HDR and high resolutions. Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second. Pixel Rate: Pixel rate is the most pixels the video card could possibly write to the local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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