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GeForce 8800 Ultra vs GeForce GTX 1050

Intro

The GeForce 8800 Ultra features a GPU core clock speed of 612 MHz, and the 768 MB of GDDR3 RAM is set to run at 1080 MHz through a 384-bit bus. It also is comprised of 128 SPUs, 64 TAUs, and 24 Raster Operation Units.

Compare those specifications to the GeForce GTX 1050, which has a core clock speed of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also features a 128-bit bus, and makes use of a 14 nm design. It is made up of 640 SPUs, 40 TAUs, and 32 Raster Operation Units.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce 8800 Ultra 171 Watts
Difference: 96 Watts (128%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 1050 is 11% faster than the GeForce 8800 Ultra overall, because of its greater data rate. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce 8800 Ultra 103680 MB/sec
Difference: 11008 (11%)

Texel Rate

The GeForce GTX 1050 will be much (approximately 38%) more effective at anisotropic filtering than the GeForce 8800 Ultra. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce 8800 Ultra 39168 Mtexels/sec
Difference: 14992 (38%)

Pixel Rate

The GeForce GTX 1050 is a lot (approximately 195%) more effective at anti-aliasing than the GeForce 8800 Ultra, and also will be capable of handling higher screen resolutions while still performing well. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce 8800 Ultra 14688 Mpixels/sec
Difference: 28640 (195%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce 8800 Ultra GeForce GTX 1050
Manufacturer nVidia nVidia
Year May 2007 October 2016
Code Name G80 GP107-300
Memory 768 MB 2048 MB
Core Speed 612 MHz 1354 MHz
Memory Speed 2160 MHz 7000 MHz
Power (Max TDP) 171 watts 75 watts
Bandwidth 103680 MB/sec 114688 MB/sec
Texel Rate 39168 Mtexels/sec 54160 Mtexels/sec
Pixel Rate 14688 Mpixels/sec 43328 Mpixels/sec
Unified Shaders 128 640
Texture Mapping Units 64 40
Render Output Units 24 32
Bus Type GDDR3 GDDR5
Bus Width 384-bit 128-bit
Fab Process 90 nm 14 nm
Transistors 681 million 3300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 10 DirectX 12.0
OpenGL Version OpenGL 3.0 OpenGL 4.5

Memory Bandwidth: Bandwidth is the largest amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the card's bus width by its memory clock speed. If the card has DDR memory, the result should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of ROPs by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on many other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

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GeForce 8800 Ultra

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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