Compare any two graphics cards:
VS

GeForce GTX 1050 vs Radeon HD 4850 512MB

Intro

The GeForce GTX 1050 comes with a GPU core clock speed of 1354 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is made up of 640 Stream Processors, 40 Texture Address Units, and 32 Raster Operation Units.

Compare all of that to the Radeon HD 4850 512MB, which has GPU clock speed of 625 MHz, and 512 MB of GDDR3 RAM running at 993 MHz through a 256-bit bus. It also is comprised of 800(160x5) SPUs, 40 TAUs, and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon HD 4850 512MB 110 Watts
Difference: 35 Watts (47%)

Memory Bandwidth

As far as performance goes, the GeForce GTX 1050 should in theory be quite a bit better than the Radeon HD 4850 512MB in general. (explain)

GeForce GTX 1050 114688 MB/sec
Radeon HD 4850 512MB 63552 MB/sec
Difference: 51136 (80%)

Texel Rate

The GeForce GTX 1050 is quite a bit (more or less 117%) more effective at texture filtering than the Radeon HD 4850 512MB. (explain)

GeForce GTX 1050 54160 Mtexels/sec
Radeon HD 4850 512MB 25000 Mtexels/sec
Difference: 29160 (117%)

Pixel Rate

The GeForce GTX 1050 will be much (more or less 333%) better at full screen anti-aliasing than the Radeon HD 4850 512MB, and also able to handle higher resolutions without slowing down too much. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon HD 4850 512MB 10000 Mpixels/sec
Difference: 33328 (333%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Radeon HD 4850 512MB
Manufacturer nVidia AMD
Year October 2016 Jun 25, 2008
Code Name GP107-300 RV770 PRO
Memory 2048 MB 512 MB
Core Speed 1354 MHz 625 MHz
Memory Speed 7000 MHz 1986 MHz
Power (Max TDP) 75 watts 110 watts
Bandwidth 114688 MB/sec 63552 MB/sec
Texel Rate 54160 Mtexels/sec 25000 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 10000 Mpixels/sec
Unified Shaders 640 800(160x5)
Texture Mapping Units 40 40
Render Output Units 32 16
Bus Type GDDR5 GDDR3
Bus Width 128-bit 256-bit
Fab Process 14 nm 55 nm
Transistors 3300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the max amount of information (in units of megabytes per second) that can be transferred past the external memory interface within a second. The number is worked out by multiplying the bus width by the speed of its memory. If the card has DDR type memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied in one second. This is worked out by multiplying the total number of texture units of the card by the core speed of the chip. The better the texel rate, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card could possibly write to the local memory in a second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the number of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel output rate also depends on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 4850 512MB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield