Submit Benchmarks!

Submit SSD Benchmark
Submit GPU Benchmark

Compare any two graphics cards:
VS

GeForce GTX 1050 vs Radeon HD 4870 2GB

Intro

The GeForce GTX 1050 comes with a clock frequency of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and uses a 14 nm design. It is comprised of 640 SPUs, 40 Texture Address Units, and 32 ROPs.

Compare all that to the Radeon HD 4870 2GB, which has core clock speeds of 750 MHz on the GPU, and 900 MHz on the 2048 MB of GDDR5 memory. It features 800(160x5) SPUs along with 40 TAUs and 16 ROPs.

Display Graphs

Hide Graphs

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon HD 4870 2GB 150 Watts
Difference: 75 Watts (100%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 4870 2GB is 0% quicker than the GeForce GTX 1050 in general, because of its higher data rate. (explain)

Radeon HD 4870 2GB 115200 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 512 (0%)

Texel Rate

The GeForce GTX 1050 should be a lot (approximately 81%) faster with regards to texture filtering than the Radeon HD 4870 2GB. (explain)

GeForce GTX 1050 54160 Mtexels/sec
Radeon HD 4870 2GB 30000 Mtexels/sec
Difference: 24160 (81%)

Pixel Rate

The GeForce GTX 1050 should be much (about 261%) faster with regards to anti-aliasing than the Radeon HD 4870 2GB, and also able to handle higher resolutions without losing too much performance. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon HD 4870 2GB 12000 Mpixels/sec
Difference: 31328 (261%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 4870 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 Radeon HD 4870 2GB
Manufacturer nVidia AMD
Year October 2016 Jun 25, 2008
Code Name GP107-300 RV770 XT
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 750 MHz
Memory Speed 7000 MHz 3600 MHz
Power (Max TDP) 75 watts 150 watts
Bandwidth 114688 MB/sec 115200 MB/sec
Texel Rate 54160 Mtexels/sec 30000 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 12000 Mpixels/sec
Unified Shaders 640 800(160x5)
Texture Mapping Units 40 40
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 55 nm
Transistors 3300 million 956 million
Bus PCIe 3.0 x16 PCIe 2.0 x16
DirectX Version DirectX 12.0 DirectX 10.1
OpenGL Version OpenGL 4.5 OpenGL 3.0

Memory Bandwidth: Bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported across the external memory interface in a second. It is calculated by multiplying the bus width by the speed of its memory. If it uses DDR type RAM, the result should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the card's memory bandwidth, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total number of texture units of the card by the core clock speed of the chip. The better this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in a second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the core clock speed. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate also depends on quite a few other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the potential to get to the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 4870 2GB

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti-Spam by WP-SpamShield