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GeForce GTX 1050 vs GeForce GTX 295

Intro

The GeForce GTX 1050 has clock speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 memory. It features 640 SPUs along with 40 TAUs and 32 ROPs.

Compare those specifications to the GeForce GTX 295, which uses a 55 nm design. nVidia has set the core frequency at 576 MHz. The GDDR3 RAM works at a frequency of 999 MHz on this particular model. It features 240 SPUs as well as 80 Texture Address Units and 28 ROPs.

Display Graphs

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Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTX 295 289 Watts
Difference: 214 Watts (285%)

Memory Bandwidth

Theoretically speaking, the GeForce GTX 295 should perform a lot faster than the GeForce GTX 1050 overall. (explain)

GeForce GTX 295 223776 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 109088 (95%)

Texel Rate

The GeForce GTX 295 should be quite a bit (about 70%) better at AF than the GeForce GTX 1050. (explain)

GeForce GTX 295 92160 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 38000 (70%)

Pixel Rate

The GeForce GTX 1050 should be quite a bit (approximately 34%) faster with regards to full screen anti-aliasing than the GeForce GTX 295, and also should be able to handle higher resolutions more effectively. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 295 32256 Mpixels/sec
Difference: 11072 (34%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

One or more cards in this comparison are multi-core. This means that their bandwidth, texel and pixel rates are theoretically doubled - this does not mean the card will actually perform twice as fast, but only that it should in theory be able to. Actual game benchmarks will give a more accurate idea of what it's capable of.

Price Comparison

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GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 GeForce GTX 295
Manufacturer nVidia nVidia
Year October 2016 January 8, 2009
Code Name GP107-300 G200b
Memory 2048 MB 896 MB (x2)
Core Speed 1354 MHz 576 MHz (x2)
Memory Speed 7000 MHz 1998 MHz (x2)
Power (Max TDP) 75 watts 289 watts
Bandwidth 114688 MB/sec 223776 MB/sec
Texel Rate 54160 Mtexels/sec 92160 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 32256 Mpixels/sec
Unified Shaders 640 240 (x2)
Texture Mapping Units 40 80 (x2)
Render Output Units 32 28 (x2)
Bus Type GDDR5 GDDR3
Bus Width 128-bit 448-bit (x2)
Fab Process 14 nm 55 nm
Transistors 3300 million 1400 million
Bus PCIe 3.0 x16 PCIe x16 2.0
DirectX Version DirectX 12.0 DirectX 10
OpenGL Version OpenGL 4.5 OpenGL 3.1

Memory Bandwidth: Bandwidth is the largest amount of data (in units of MB per second) that can be transported across the external memory interface in a second. It's worked out by multiplying the interface width by its memory clock speed. In the case of DDR type memory, it should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that can be applied per second. This figure is worked out by multiplying the total amount of texture units by the core clock speed of the chip. The better the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the most pixels the graphics card can possibly record to the local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Render Output Units by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the max fill rate.

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 295

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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