Compare any two graphics cards:
GeForce GTX 1050 vs Radeon HD 6850
IntroThe GeForce GTX 1050 features a GPU core speed of 1354 MHz, and the 2048 MB of GDDR5 RAM runs at 1750 MHz through a 128-bit bus. It also is comprised of 640 SPUs, 40 Texture Address Units, and 32 ROPs.
Compare all of that to the Radeon HD 6850, which uses a 40 nm design. AMD has set the core frequency at 775 MHz. The GDDR5 memory works at a frequency of 1000 MHz on this particular card. It features 960 SPUs as well as 48 Texture Address Units and 32 ROPs.
BenchmarksThese are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.
3DMark Fire Strike Graphics Score
Power Usage and Theoretical Benchmarks
Power Consumption (Max TDP)
As far as performance goes, the Radeon HD 6850 should theoretically be a small bit superior to the GeForce GTX 1050 in general. (explain)
Texel RateThe GeForce GTX 1050 is a lot (about 46%) more effective at texture filtering than the Radeon HD 6850. (explain)
Pixel RateThe GeForce GTX 1050 is quite a bit (about 75%) more effective at anti-aliasing than the Radeon HD 6850, and capable of handling higher resolutions without losing too much performance. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
Memory Bandwidth: Bandwidth is the max amount of information (counted in megabytes per second) that can be moved across the external memory interface within a second. The number is worked out by multiplying the card's interface width by its memory speed. If the card has DDR type memory, it should be multiplied by 2 again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the faster the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.
Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This is calculated by multiplying the total amount of texture units by the core clock speed of the chip. The better this number, the better the video card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels applied in one second.
Pixel Rate: Pixel rate is the most pixels that the graphics card could possibly record to its local memory per second - measured in millions of pixels per second. The figure is worked out by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.