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GeForce GTX 1050 vs Radeon HD 6870

Intro

The GeForce GTX 1050 uses a 14 nm design. nVidia has set the core speed at 1354 MHz. The GDDR5 RAM is set to run at a frequency of 1750 MHz on this specific model. It features 640 SPUs as well as 40 Texture Address Units and 32 Rasterization Operator Units.

Compare all of that to the Radeon HD 6870, which features GPU clock speed of 900 MHz, and 1024 MB of GDDR5 memory running at 1050 MHz through a 256-bit bus. It also features 1120 Stream Processors, 56 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon HD 6870 2870 points
Difference: 3787 (132%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon HD 6870 151 Watts
Difference: 76 Watts (101%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6870 should be 17% faster than the GeForce GTX 1050 overall, because of its greater data rate. (explain)

Radeon HD 6870 134400 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 19712 (17%)

Texel Rate

The GeForce GTX 1050 should be a little bit (about 7%) better at anisotropic filtering than the Radeon HD 6870. (explain)

GeForce GTX 1050 54160 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 3760 (7%)

Pixel Rate

If running with high levels of AA is important to you, then the GeForce GTX 1050 is superior to the Radeon HD 6870, by a large margin. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 14528 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon HD 6870
Manufacturer nVidia AMD
Year October 2016 October 2010
Code Name GP107-300 Barts XT
Memory 2048 MB 1024 MB
Core Speed 1354 MHz 900 MHz
Memory Speed 7000 MHz 4200 MHz
Power (Max TDP) 75 watts 151 watts
Bandwidth 114688 MB/sec 134400 MB/sec
Texel Rate 54160 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 640 1120
Texture Mapping Units 40 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be moved over the external memory interface in one second. It's calculated by multiplying the card's interface width by its memory clock speed. If the card has DDR RAM, it should be multiplied by 2 once again. If DDR5, multiply by ANOTHER 2x. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be applied per second. This figure is calculated by multiplying the total amount of texture units of the card by the core speed of the chip. The higher this number, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed per second.

Pixel Rate: Pixel rate is the maximum amount of pixels the graphics card can possibly write to the local memory in one second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of Render Output Units by the the card's clock speed. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on lots of other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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