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GeForce GTX 1050 vs Radeon HD 6870

Intro

The GeForce GTX 1050 has a GPU core speed of 1354 MHz, and the 2048 MB of GDDR5 memory runs at 1750 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 Texture Address Units, and 32 Raster Operation Units.

Compare those specs to the Radeon HD 6870, which features a clock speed of 900 MHz and a GDDR5 memory frequency of 1050 MHz. It also features a 256-bit memory bus, and makes use of a 40 nm design. It features 1120 SPUs, 56 Texture Address Units, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon HD 6870 2870 points
Difference: 3787 (132%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon HD 6870 151 Watts
Difference: 76 Watts (101%)

Memory Bandwidth

In theory, the Radeon HD 6870 should be a small bit faster than the GeForce GTX 1050 overall. (explain)

Radeon HD 6870 134400 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 19712 (17%)

Texel Rate

The GeForce GTX 1050 should be a small bit (approximately 7%) more effective at anisotropic filtering than the Radeon HD 6870. (explain)

GeForce GTX 1050 54160 Mtexels/sec
Radeon HD 6870 50400 Mtexels/sec
Difference: 3760 (7%)

Pixel Rate

The GeForce GTX 1050 should be a lot (approximately 50%) more effective at AA than the Radeon HD 6870, and also should be able to handle higher screen resolutions without slowing down too much. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon HD 6870 28800 Mpixels/sec
Difference: 14528 (50%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon HD 6870

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon HD 6870
Manufacturer nVidia AMD
Year October 2016 October 2010
Code Name GP107-300 Barts XT
Memory 2048 MB 1024 MB
Core Speed 1354 MHz 900 MHz
Memory Speed 7000 MHz 4200 MHz
Power (Max TDP) 75 watts 151 watts
Bandwidth 114688 MB/sec 134400 MB/sec
Texel Rate 54160 Mtexels/sec 50400 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 28800 Mpixels/sec
Unified Shaders 640 1120
Texture Mapping Units 40 56
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 1700 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Memory bandwidth is the maximum amount of data (in units of MB per second) that can be moved over the external memory interface in one second. It is worked out by multiplying the interface width by its memory clock speed. If it uses DDR type memory, it must be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied in one second. This is calculated by multiplying the total texture units by the core speed of the chip. The higher the texel rate, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics card can possibly write to its local memory in a second - measured in millions of pixels per second. The number is worked out by multiplying the number of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel fill rate is also dependant on quite a few other factors, especially the memory bandwidth - the lower the bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 6870

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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