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GeForce GTX 1050 vs Radeon HD 6970

Intro

The GeForce GTX 1050 comes with a GPU core speed of 1354 MHz, and the 2048 MB of GDDR5 RAM is set to run at 1750 MHz through a 128-bit bus. It also is comprised of 640 Stream Processors, 40 Texture Address Units, and 32 Raster Operation Units.

Compare all that to the Radeon HD 6970, which features a GPU core clock speed of 880 MHz, and 2048 MB of GDDR5 RAM running at 1375 MHz through a 256-bit bus. It also is comprised of 1536 SPUs, 96 TAUs, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon HD 6970 3470 points
Difference: 3187 (92%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon HD 6970 250 Watts
Difference: 175 Watts (233%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 6970 is 53% faster than the GeForce GTX 1050 in general, because of its greater bandwidth. (explain)

Radeon HD 6970 176000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 61312 (53%)

Texel Rate

The Radeon HD 6970 is a lot (about 56%) faster with regards to texture filtering than the GeForce GTX 1050. (explain)

Radeon HD 6970 84480 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 30320 (56%)

Pixel Rate

The GeForce GTX 1050 should be quite a bit (approximately 54%) more effective at anti-aliasing than the Radeon HD 6970, and capable of handling higher screen resolutions better. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon HD 6970 28160 Mpixels/sec
Difference: 15168 (54%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

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Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon HD 6970
Manufacturer nVidia AMD
Year October 2016 December 2010
Code Name GP107-300 Cayman XT
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 880 MHz
Memory Speed 7000 MHz 5500 MHz
Power (Max TDP) 75 watts 250 watts
Bandwidth 114688 MB/sec 176000 MB/sec
Texel Rate 54160 Mtexels/sec 84480 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 28160 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 40 nm
Transistors 3300 million 2640 million
Bus PCIe 3.0 x16 PCIe x16
DirectX Version DirectX 12.0 DirectX 11
OpenGL Version OpenGL 4.5 OpenGL 4.1

Memory Bandwidth: Bandwidth is the largest amount of data (counted in megabytes per second) that can be transported across the external memory interface in a second. The number is worked out by multiplying the bus width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the card's memory bandwidth, the better the card will be in general. It especially helps with AA, High Dynamic Range and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that are applied per second. This is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The figure is calculated by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for filling the screen with pixels (the image). The actual pixel fill rate also depends on many other factors, especially the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to reach the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 6970

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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