Compare any two graphics cards:
GeForce GT 440 3GB vs GeForce GTX 1050
IntroThe GeForce GT 440 3GB makes use of a 40 nm design. nVidia has clocked the core speed at 594 MHz. The GDDR3 memory runs at a speed of 900 MHz on this card. It features 144 SPUs along with 24 TAUs and 24 Rasterization Operator Units.Compare those specifications to the GeForce GTX 1050, which comes with a GPU core clock speed of 1354 MHz, and 2048 MB of GDDR5 RAM set to run at 1750 MHz through a 128-bit bus. It also features 640 Stream Processors, 40 TAUs, and 32 Raster Operation Units.
Display Graphs
Power Usage and Theoretical BenchmarksPower Consumption (Max TDP)
Memory BandwidthTheoretically, the GeForce GTX 1050 should be much faster than the GeForce GT 440 3GB overall. (explain)
Texel RateThe GeForce GTX 1050 should be much (more or less 280%) better at AF than the GeForce GT 440 3GB. (explain)
Pixel RateIf using a high resolution is important to you, then the GeForce GTX 1050 is the winner, by far. (explain)
Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit. Price Comparison
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though. Specifications
Display Specifications
Memory Bandwidth: Bandwidth is the largest amount of information (in units of MB per second) that can be transported over the external memory interface in a second. It's worked out by multiplying the interface width by the speed of its memory. If the card has DDR memory, it must be multiplied by 2 once again. If it uses DDR5, multiply by ANOTHER 2x. The higher the bandwidth is, the better the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions. Texel Rate: Texel rate is the maximum number of texture map elements (texels) that are applied per second. This number is calculated by multiplying the total number of texture units by the core speed of the chip. The higher the texel rate, the better the video card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second. Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip can possibly record to its local memory in a second - measured in millions of pixels per second. The figure is worked out by multiplying the number of Raster Operations Pipelines by the the core speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on quite a few other factors, most notably the memory bandwidth - the lower the memory bandwidth is, the lower the ability to reach the max fill rate.
Display Prices
Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.
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