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GeForce GTS 450 vs GeForce GTX 1050

Intro

The GeForce GTS 450 has a core clock speed of 783 MHz and a GDDR5 memory speed of 902 MHz. It also uses a 128-bit bus, and makes use of a 40 nm design. It is comprised of 192 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Compare all of that to the GeForce GTX 1050, which has GPU clock speed of 1354 MHz, and 2048 MB of GDDR5 memory running at 1750 MHz through a 128-bit bus. It also features 640 SPUs, 40 TAUs, and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTS 450 1453 points
Difference: 5204 (358%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
GeForce GTS 450 106 Watts
Difference: 31 Watts (41%)

Memory Bandwidth

In theory, the GeForce GTX 1050 should perform quite a bit faster than the GeForce GTS 450 overall. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTS 450 57728 MB/sec
Difference: 56960 (99%)

Texel Rate

The GeForce GTX 1050 will be quite a bit (about 116%) better at AF than the GeForce GTS 450. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTS 450 25056 Mtexels/sec
Difference: 29104 (116%)

Pixel Rate

The GeForce GTX 1050 should be quite a bit (more or less 246%) more effective at AA than the GeForce GTS 450, and also will be capable of handling higher resolutions without losing too much performance. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTS 450 12528 Mpixels/sec
Difference: 30800 (246%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTS 450

Amazon.com

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GeForce GTX 1050

Amazon.com

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Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTS 450 GeForce GTX 1050
Manufacturer nVidia nVidia
Year September 2010 October 2016
Code Name GF106 GP107-300
Memory 512 MB 2048 MB
Core Speed 783 MHz 1354 MHz
Memory Speed 3608 MHz 7000 MHz
Power (Max TDP) 106 watts 75 watts
Bandwidth 57728 MB/sec 114688 MB/sec
Texel Rate 25056 Mtexels/sec 54160 Mtexels/sec
Pixel Rate 12528 Mpixels/sec 43328 Mpixels/sec
Unified Shaders 192 640
Texture Mapping Units 32 40
Render Output Units 16 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 40 nm 14 nm
Transistors 1170 million 3300 million
Bus PCIe x16 PCIe 3.0 x16
DirectX Version DirectX 11 DirectX 12.0
OpenGL Version OpenGL 4.1 OpenGL 4.5

Memory Bandwidth: Memory bandwidth is the maximum amount of information (counted in megabytes per second) that can be transported past the external memory interface in one second. It's calculated by multiplying the card's bus width by the speed of its memory. In the case of DDR RAM, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the faster the card will be in general. It especially helps with AA, HDR and higher screen resolutions.

Texel Rate: Texel rate is the maximum amount of texture map elements (texels) that are processed per second. This figure is calculated by multiplying the total texture units by the core clock speed of the chip. The higher this number, the better the card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels per second.

Pixel Rate: Pixel rate is the maximum number of pixels the video card could possibly record to the local memory per second - measured in millions of pixels per second. Pixel rate is calculated by multiplying the amount of ROPs by the the card's clock speed. ROPs (Raster Operations Pipelines - also sometimes called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the potential to reach the maximum fill rate.

Display Prices

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GeForce GTS 450

Amazon.com

Check prices at:

GeForce GTX 1050

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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