Compare any two graphics cards:
VS

GeForce GTX 1050 vs GeForce GTX 650

Intro

The GeForce GTX 1050 comes with a core clock frequency of 1354 MHz and a GDDR5 memory speed of 1750 MHz. It also uses a 128-bit memory bus, and uses a 14 nm design. It is made up of 640 SPUs, 40 TAUs, and 32 Raster Operation Units.

Compare those specs to the GeForce GTX 650, which features GPU core speed of 1058 MHz, and 1024 MB of GDDR5 RAM set to run at 1250 MHz through a 128-bit bus. It also is made up of 384 SPUs, 32 Texture Address Units, and 16 Raster Operation Units.

Display Graphs

Hide Graphs

Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
GeForce GTX 650 2263 points
Difference: 4394 (194%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 650 64 Watts
GeForce GTX 1050 75 Watts
Difference: 11 Watts (17%)

Memory Bandwidth

Theoretically, the GeForce GTX 1050 should be quite a bit faster than the GeForce GTX 650 overall. (explain)

GeForce GTX 1050 114688 MB/sec
GeForce GTX 650 80000 MB/sec
Difference: 34688 (43%)

Texel Rate

The GeForce GTX 1050 should be quite a bit (approximately 60%) faster with regards to AF than the GeForce GTX 650. (explain)

GeForce GTX 1050 54160 Mtexels/sec
GeForce GTX 650 33856 Mtexels/sec
Difference: 20304 (60%)

Pixel Rate

If running with a high resolution is important to you, then the GeForce GTX 1050 is the winner, by a large margin. (explain)

GeForce GTX 1050 43328 Mpixels/sec
GeForce GTX 650 16928 Mpixels/sec
Difference: 26400 (156%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

Display Specifications

Hide Specifications

Model GeForce GTX 1050 GeForce GTX 650
Manufacturer nVidia nVidia
Year October 2016 September 2012
Code Name GP107-300 GK107
Memory 2048 MB 1024 MB
Core Speed 1354 MHz 1058 MHz
Memory Speed 7000 MHz 5000 MHz
Power (Max TDP) 75 watts 64 watts
Bandwidth 114688 MB/sec 80000 MB/sec
Texel Rate 54160 Mtexels/sec 33856 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 16928 Mpixels/sec
Unified Shaders 640 384
Texture Mapping Units 40 32
Render Output Units 32 16
Bus Type GDDR5 GDDR5
Bus Width 128-bit 128-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 1300 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.0
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the largest amount of information (measured in MB per second) that can be transferred past the external memory interface in a second. The number is calculated by multiplying the bus width by the speed of its memory. If it uses DDR memory, it should be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum number of texture map elements (texels) that can be processed per second. This number is calculated by multiplying the total amount of texture units by the core speed of the chip. The higher this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels in a second.

Pixel Rate: Pixel rate is the maximum number of pixels that the graphics chip could possibly record to its local memory in a second - measured in millions of pixels per second. The figure is calculated by multiplying the amount of Render Output Units by the the core speed of the card. ROPs (Raster Operations Pipelines - also called Render Output Units) are responsible for drawing the pixels (image) on the screen. The actual pixel output rate is also dependant on lots of other factors, most notably the memory bandwidth of the card - the lower the memory bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

Hide Prices

GeForce GTX 1050

Amazon.com

Check prices at:

GeForce GTX 650

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Comments

Be the first to leave a comment!

Your email address will not be published. Required fields are marked *


*

WordPress Anti Spam by WP-SpamShield