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GeForce GTX 1050 vs Radeon HD 7870 XT

Intro

The GeForce GTX 1050 features a core clock frequency of 1354 MHz and a GDDR5 memory frequency of 1750 MHz. It also makes use of a 128-bit bus, and makes use of a 14 nm design. It features 640 SPUs, 40 Texture Address Units, and 32 ROPs.

Compare those specs to the Radeon HD 7870 XT, which uses a 28 nm design. AMD has clocked the core speed at 925 MHz. The GDDR5 RAM is set to run at a speed of 1500 MHz on this model. It features 1536 SPUs along with 96 Texture Address Units and 32 ROPs.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon HD 7870 XT 6390 points
Difference: 267 (4%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon HD 7870 XT 185 Watts
Difference: 110 Watts (147%)

Memory Bandwidth

Performance-wise, the Radeon HD 7870 XT should theoretically be much superior to the GeForce GTX 1050 in general. (explain)

Radeon HD 7870 XT 192000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 77312 (67%)

Texel Rate

The Radeon HD 7870 XT is quite a bit (about 64%) more effective at texture filtering than the GeForce GTX 1050. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 34640 (64%)

Pixel Rate

If using lots of anti-aliasing is important to you, then the GeForce GTX 1050 is the winner, by far. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon HD 7870 XT 29600 Mpixels/sec
Difference: 13728 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon HD 7870 XT
Manufacturer nVidia AMD
Year October 2016 November 2012
Code Name GP107-300 Tahiti LE
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 925 MHz
Memory Speed 7000 MHz 6000 MHz
Power (Max TDP) 75 watts 185 watts
Bandwidth 114688 MB/sec 192000 MB/sec
Texel Rate 54160 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Bandwidth is the max amount of information (counted in MB per second) that can be transported past the external memory interface in one second. It is worked out by multiplying the bus width by its memory clock speed. If the card has DDR RAM, it must be multiplied by 2 once again. If DDR5, multiply by 4 instead. The higher the bandwidth is, the faster the card will be in general. It especially helps with anti-aliasing, High Dynamic Range and higher screen resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be applied in one second. This is calculated by multiplying the total amount of texture units by the core speed of the chip. The better this number, the better the graphics card will be at handling texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in a second.

Pixel Rate: Pixel rate is the maximum number of pixels the graphics card can possibly write to its local memory per second - measured in millions of pixels per second. The number is worked out by multiplying the number of ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - aka Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel rate is also dependant on lots of other factors, most notably the memory bandwidth - the lower the bandwidth is, the lower the ability to reach the max fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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