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GeForce GTX 1050 vs Radeon HD 7870 XT

Intro

The GeForce GTX 1050 has core speeds of 1354 MHz on the GPU, and 1750 MHz on the 2048 MB of GDDR5 RAM. It features 640 SPUs as well as 40 Texture Address Units and 32 Rasterization Operator Units.

Compare those specs to the Radeon HD 7870 XT, which features a GPU core clock speed of 925 MHz, and 2048 MB of GDDR5 RAM running at 1500 MHz through a 256-bit bus. It also is made up of 1536 SPUs, 96 Texture Address Units, and 32 Raster Operation Units.

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Benchmarks

These are real-world performance benchmarks that were submitted by Hardware Compare users. The scores seen here are the average of all benchmarks submitted for each respective test and hardware.

3DMark Fire Strike Graphics Score

GeForce GTX 1050 6657 points
Radeon HD 7870 XT 6390 points
Difference: 267 (4%)

Power Usage and Theoretical Benchmarks

Power Consumption (Max TDP)

GeForce GTX 1050 75 Watts
Radeon HD 7870 XT 185 Watts
Difference: 110 Watts (147%)

Memory Bandwidth

Theoretically speaking, the Radeon HD 7870 XT should be 67% faster than the GeForce GTX 1050 in general, because of its greater bandwidth. (explain)

Radeon HD 7870 XT 192000 MB/sec
GeForce GTX 1050 114688 MB/sec
Difference: 77312 (67%)

Texel Rate

The Radeon HD 7870 XT will be a lot (about 64%) faster with regards to texture filtering than the GeForce GTX 1050. (explain)

Radeon HD 7870 XT 88800 Mtexels/sec
GeForce GTX 1050 54160 Mtexels/sec
Difference: 34640 (64%)

Pixel Rate

The GeForce GTX 1050 will be a lot (approximately 46%) better at FSAA than the Radeon HD 7870 XT, and should be capable of handling higher screen resolutions without losing too much performance. (explain)

GeForce GTX 1050 43328 Mpixels/sec
Radeon HD 7870 XT 29600 Mpixels/sec
Difference: 13728 (46%)

Please note that the above 'benchmarks' are all just theoretical - the results were calculated based on the card's specifications, and real-world performance may (and probably will) vary at least a bit.

Price Comparison

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

Specifications

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Model GeForce GTX 1050 Radeon HD 7870 XT
Manufacturer nVidia AMD
Year October 2016 November 2012
Code Name GP107-300 Tahiti LE
Memory 2048 MB 2048 MB
Core Speed 1354 MHz 925 MHz
Memory Speed 7000 MHz 6000 MHz
Power (Max TDP) 75 watts 185 watts
Bandwidth 114688 MB/sec 192000 MB/sec
Texel Rate 54160 Mtexels/sec 88800 Mtexels/sec
Pixel Rate 43328 Mpixels/sec 29600 Mpixels/sec
Unified Shaders 640 1536
Texture Mapping Units 40 96
Render Output Units 32 32
Bus Type GDDR5 GDDR5
Bus Width 128-bit 256-bit
Fab Process 14 nm 28 nm
Transistors 3300 million 4313 million
Bus PCIe 3.0 x16 PCIe 3.0 x16
DirectX Version DirectX 12.0 DirectX 11.1
OpenGL Version OpenGL 4.5 OpenGL 4.3

Memory Bandwidth: Memory bandwidth is the max amount of information (in units of MB per second) that can be moved past the external memory interface in a second. The number is worked out by multiplying the card's interface width by its memory clock speed. In the case of DDR type memory, the result should be multiplied by 2 again. If DDR5, multiply by 4 instead. The better the memory bandwidth, the better the card will be in general. It especially helps with AA, HDR and high resolutions.

Texel Rate: Texel rate is the maximum texture map elements (texels) that can be processed per second. This is worked out by multiplying the total number of texture units of the card by the core clock speed of the chip. The higher this number, the better the graphics card will be at texture filtering (anisotropic filtering - AF). It is measured in millions of texels processed in one second.

Pixel Rate: Pixel rate is the maximum amount of pixels that the graphics chip can possibly write to its local memory in one second - measured in millions of pixels per second. The number is worked out by multiplying the amount of colour ROPs by the clock speed of the card. ROPs (Raster Operations Pipelines - sometimes also referred to as Render Output Units) are responsible for outputting the pixels (image) to the screen. The actual pixel fill rate also depends on many other factors, most notably the memory bandwidth of the card - the lower the bandwidth is, the lower the ability to get to the maximum fill rate.

Display Prices

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GeForce GTX 1050

Amazon.com

Check prices at:

Radeon HD 7870 XT

Amazon.com

Check prices at:

Please note that the price comparisons are based on search keywords - sometimes it might show cards with very similar names that are not exactly the same as the one chosen in the comparison. We do try to filter out the wrong results as best we can, though.

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